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  Make: Arduino Bots and Gadgets (bok)
Want to build your own robots, turn your ideas into prototypes, or control devices with a computer? It's a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly. You'll gain the know-how and experience you need to invent your own gadgets. With Arduino, building your own embedded gadgets is easy, even for beginners. This book will teach you the basics of embedded systems and help you build your first gadget in just a few days. Each learn-as-you-build project that follows will add to your knowledge and skills. Features: Experiment with Arduino Build robots and electronic projects with easy-to-follow instructions Turn your ideas into working physical prototypes Use Android phones as remote controls in your projects
299.00
  Open SoftWear
Open Softwear is a book about fashion and technology. More precisely it is a book about Arduino boards, conductive fabric, resistive thread, soft buttons, LEDs, and some other things. This is a great book for beginners looking into wearable computing or into fashion and technology. Authors T. Olsson, D. Gaetano, J. Odhner, and S. Wiklund started researching five years ago thanks to the support of K3, School of Arts and Communication, Malmö University, Sweden. In Open Softwear they got the chance to come together to write down their conclusions in the form of an illustrated book aiming at students and professionals trying to enter the field of physical computing from the 'softwear' perspective. Features: 104 color pages Starts with the basics of electricity, hardware and Arduino in chapter one before jumping into practical examples and projects and ends with an informative guide to coding for the Arduino. Packed with unique practical examples from touch sensitive embroidery to soft synthesizers. Plenty of useful tips and tricks for sewing e-textiles Forewords written by Melissa Coleman and David Cuartielles
270.51
  Robot Builders Bonanza
Have fun while learning how to design, construct, and use small robots! This richly illustrated guide offers everything you need to know to construct sophisticated, fully autonomous robots that can be programmed from your computer. Fully updated with the latest technologies and techniques, Robot Builders Bonanza, Fourth Edition includes step-by-step plans that take you from building basic motorized platforms to giving the machine a brain--and teaching it to walk, talk, and obey commands. This robot builders paradise is packed with more than 100 affordable projects, including 10 completely new robot designs. The projects are modular and can be combined to create a variety of highly intelligent and workable robots of all shapes and sizes. Mix and match the projects to develop your own unique creations. The only limit is your imagination!
211.15
  Arduino + Android Projects for the Evil Genius
TEAM ARDUINO UP WITH ANDROID FOR SOME MISCHIEVOUS FUN! Filled with practical, do-it-yourself gadgets, Arduino + Android Projects for the Evil Genius shows you how to create Arduino devices and control them with Android smartphones and tablets. Easy-to-find equipment and components are used for all the projects in the book. This wickedly inventive guide covers the Android Open Application Development Kit (ADK) and USB interface and explains how to use them with the basic Arduino platform. Methods of communication between Android and Arduino that don't require the ADK--including sound, Bluetooth, and WiFi/Ethernet are also discussed. An Arduino ADK programming tutorial helps you get started right away. Arduino + Android Projects for the Evil Genius: Contains step-by-step instructions and helpful illustrations Provides tips for customizing the projects Covers the underlying principles behind the projects Removes the frustration factor--all required parts are listed Provides all source code on the book's website Build these and other devious devices: Bluetooth robot Android Geiger counter Android-controlled light show TV remote Temperature logger Ultrasonic range finder Home automation controller Remote power and lighting control Smart thermostat RFID door lock Signaling flags Delay timer
239.00
  Raspberry Pi Cookbook
Prolific hacker and successful author Simon Monk helps you solve specific issues for using Raspberry Pi, the $35 system on a chip that?s taking the computer and electronics world by storm. This cookbook covers a wide range of topics from Linux and Python to sensors and displays. You?ll also learn how to use Raspberry Pi and Arduino together to create dynamic projects. Each recipe contains detailed solutions that you can apply to your projects right away, and includes a discussion on how and why the solution works. This book is an ideal companion for programmers and hobbyists familiar with introductory texts such as Getting Started with Raspberry Pi (O?Reilly).
359.00
  Arduino In Action
* Easy to use reference guide * Uses real-world examples * Useful for beginning and advanced users Whether you want to build an autonomous robot, automate your home electronics, or just automatically tweet when the bread is ready, you can do it with Arduino. Arduino is an inexpensive, easy-to-use, open source hardware and software platform. It supports a mind-boggling array of sensors and components that you can use to build nearly anything you can imagine. Arduino in Action is a hands-on guide to prototyping and building electronics using the Arduino platform. Suitable for beginners and advanced users, this easy to follow book begins with the basics and systematically guides you through projects ranging from your first blinking LED through connecting Arduino to devices like game controllers or your iPhone.
329.00
  Arduino Projects for Dummies
Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics. This easy-to-understand book is an ideal place to start if you are interested in learning more about Arduino's vast capabilities. Featuring an array of cool projects, this Arduino beginner guide walks you through every step of each of the featured projects so that you can acquire a clear understanding of the different aspects of the Arduino board. Introduces Arduino basics to provide you with a solid foundation of understanding before you tackle your first project Features a variety of fun projects that show you how to do everything from automating your garden's watering system to constructing a keypad entry system, installing a tweeting cat flap, building a robot car, and much more. Provides an easy, hands-on approach to learning more about electronics, programming, and interaction design for Makers of all ages Arduino Projects For Dummies is your guide to turning everyday electronics and plain old projects into incredible innovations.
219.00
  Arduino for Teens
The Arduino open-source microcontroller is a popular hardware/software platform that lets artists, designers, and other experimental hobbyists incorporate computer-controlled electronics into their creative projects. ARDUINO FOR TEENS was written for young people (or anyone else) who would like to learn the ins and outs of microcontroller electronics and the Arduino in particular. Most teens today are at home with computers and software from a user's perspective, but working with the Arduino will open up the world of computer technology to them in new and exciting ways. Written especially with teens and young adults in mind, ARDUINO FOR TEENS' step-by-step approach teaches young experimenters the fundamentals of using the Arduino microcontroller to actually interact with the physical world and create fun, rewarding projects.
219.00
  Arduino Robot Bonanza
Create high-tech walking, talking, and thinking robots Breathe life into the robots of your dreams without advanced electronics or programming skills. Arduino Robot Bonanza shows you how to build autonomous robots using ordinary tools and common parts. Learn how to wire things up, program your robot's brain, and add your own unique flair. This easy-to-follow, fully illustrated guidestarts with the Teachbot and moves to more complex projects, including the musical TuneBot, the remote-controlled TeleBot, a slithering snakelike 'bot, and a robotic arm with 16 inches of reach! * Get started on the Arduino board and software * Build a microcontroller-based brain * Hook up high-tech sensors and controllers * Write and debug powerful Arduino apps * Navigate by walking, rolling, or slithering * Program your 'bot to react and explore on its own * Add remote control and wireless video * Generate sound effects and synthesized speech * Develop functional robot arms and grippers * Extend plans and add exciting features
229.00
  Arduino Adventures
Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Stationan orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle dont make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station. The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. Youll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book youll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller. Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge What youll learn: * Install and configure Arduinos programming environment * Build understanding of LEDs, Resisters, and other basic components * Build and test electronic circuits involving breadboarding and basic wiring * Program behavior using the Arduino Programming Language * Interface and influence the physical world through motors and sensors Who this book is for: Escape from Gemini Station: An Arduino Hands-On Adventure is suitable for ages 8 and up. No experience is required, and complete instructions are provided on using the Arduino microcontroller. Teachers will find the book useful for the downloadable teacher handouts available from the authors' website. The book is perfect for anyone learning Arduino, or preparing to teach it to first-time users. Table of Contents Introduction Challenge #1: Potentiometer 1. Trouble at Gemini Station 2. Challenge 1: Fun Stuff to now 3. Challenge 1: Examining the Hardware 4. Challenge 1: Examining the Software Challenge 2: LED Flashlight 5. Damage Assessment 6. Challenge 2: Fun Stuff to Know 7. Challenge 2: Gathering Hardware 8. Challenge 2: Examining Software Challenge 3: Temperature 9. Feeling the Heat 10. Challenge 3: Fun Stuff to Know 11. Challenge 3: Examining the Hardware 12. Challenge 3: Examining the Software Challenge 4: Bucket Mover 13. Uninvited Guest 14. Challenge 4: Fun Stuff to Know 15. Challenge 4: Gathering Hardware 16. Challenge 4: Examining the Software Challenge 5: Motion Detector 17. Hide and Seek 18. Challenge 5: Fun Stuff to Know 19. Challenge 5: Examining the Hardware 20. Challenge 5: Examining the Software Challenge 6: Servo Motor 21. Carousel Ride 22. Challenge 6: Fun Stuff to Know 23. Challenge 6: Gathering Hardware 24. Challenge 6: Examining Software Challenge 7: Remote Control 25. Push the Button 26. Challenge 7: Fun Stuff to Know 27. Challenge 7: Gathering Hardware 28. Challenge 7: Examining Software Challenge 8: Robot 29. Off the Station 30. Challenge 8: Fun Stuff to Know 31. Challenge 8: Gathering Hardware 32. Challenge 8: Examining Software 33. Epilogue Appendix A: Parts List
279.00
  Beginning Arduino 2nd edition
Want to light up a display? Control a touch screen? Program a robot? The Arduino is a microcontroller board that can help you do all of these things, plus nearly anything you can dream up. Even better, it's inexpensive and, with the help of Beginning Arduino, Second Edition, easy to learn. In Beginning Arduino, Second Edition, you will learn all about the popular Arduino by working your way through a set of 50 cool projects. You'll progress from a complete Arduino beginner to intermediate Arduino and electronic skills and the confidence to create your own amazing projects. You'll also learn about the newest Arduino boards like the Uno and the Leonardo along the way. Absolutely no experience in programming or electronics required! Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge of Arduino programming and electronics. By the end of the book you will be able to create your own projects confidently and with creativity. You'll learn about: * Controlling LEDs * Displaying text and graphics on LCD displays * Making a line-following robot * Using digital pressure sensors * Reading and writing data to SD cards * Connecting your Arduino to the Internet This book is for electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learn this very popular platform for physical computing and electronic art. What youll learn: * Controlling LEDs * Displaying text and graphics on LCD displays * Making a line-following robot * Using digital pressure sensors * Reading and writing data to SD cards * Connecting your Arduino to the Internet Table of Contents: * Introduction * Light 'Em Up * LED Effects * Simple Sounders and Sensors * Driving a DC Motor * Binary Counters * LED Displays * Liquid Crystal Displays * Servos * Steppers and Robots * Pressure Sensors * Touch Screens * Temperature Sensors * Ultrasonic Rangefinders * Reading and Writing to an SD Card * Making an RFID Reader * Communicating over Ethernet Please note: The print version of this title is black and white; the eBook is full color. The color fritzing diagrams are available in the source code downloads on http://www.apress.com/9781430250166
299.00
  3D-Printers A Beginners Guide
3D printing is a new craft technique that seems like science fiction. Objects appear to be created out of nothing - as if by magic. This book shows you the practice of 3D printing at home. It gives the reader an overview of the basics of this technique and the materials and the knowledge you need for a successful start in the use of 3D printing. The hardware and software you need is described, and tips and tricks for the practical application of 3D printing are given. If you aspire to use 3D printing for your hobby or for spare parts, this book is a guide for your first steps into a new future: - What is 3D printing? - The differences between 3D printers. - The way to your first print. - Software for construction, preparation of printing and the printing process. - Printing practice. - What can I do with my printer? - Printing at service providers.
139.00