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  Building Wireless Sensor Networks (bok)
Create distributed sensor systems and intelligent interactive devices using the ZigBee wireless networking protocol and XBee radios. By the time you're halfway through this fast-paced, hands-on guide, you'll have built a series of useful projects, including a complete ZigBee wireless network that delivers remotely sensed data. This resource- and reference-packed book is perfect for inventors, hackers, crafters, students, hobbyists, and scientists. Info: Paperback: 320 pages Publisher: O'Reilly Media; 1 edition (December 24, 2010) Language: English ISBN-10: 0596807732 ISBN-13: 978-0596807733 Product Dimensions: 9 x 7 x 0.8 inches
262.03
  Make: Arduino Bots and Gadgets (bok)
Want to build your own robots, turn your ideas into prototypes, or control devices with a computer? It's a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly. You'll gain the know-how and experience you need to invent your own gadgets. With Arduino, building your own embedded gadgets is easy, even for beginners. This book will teach you the basics of embedded systems and help you build your first gadget in just a few days. Each learn-as-you-build project that follows will add to your knowledge and skills. Features: Experiment with Arduino Build robots and electronic projects with easy-to-follow instructions Turn your ideas into working physical prototypes Use Android phones as remote controls in your projects
299.00
  Open SoftWear
Open Softwear is a book about fashion and technology. More precisely it is a book about Arduino boards, conductive fabric, resistive thread, soft buttons, LEDs, and some other things. This is a great book for beginners looking into wearable computing or into fashion and technology. Authors T. Olsson, D. Gaetano, J. Odhner, and S. Wiklund started researching five years ago thanks to the support of K3, School of Arts and Communication, Malmö University, Sweden. In Open Softwear they got the chance to come together to write down their conclusions in the form of an illustrated book aiming at students and professionals trying to enter the field of physical computing from the 'softwear' perspective. Features: 104 color pages Starts with the basics of electricity, hardware and Arduino in chapter one before jumping into practical examples and projects and ends with an informative guide to coding for the Arduino. Packed with unique practical examples from touch sensitive embroidery to soft synthesizers. Plenty of useful tips and tricks for sewing e-textiles Forewords written by Melissa Coleman and David Cuartielles
270.51
  Robot Builders Bonanza
Have fun while learning how to design, construct, and use small robots! This richly illustrated guide offers everything you need to know to construct sophisticated, fully autonomous robots that can be programmed from your computer. Fully updated with the latest technologies and techniques, Robot Builders Bonanza, Fourth Edition includes step-by-step plans that take you from building basic motorized platforms to giving the machine a brain--and teaching it to walk, talk, and obey commands. This robot builders paradise is packed with more than 100 affordable projects, including 10 completely new robot designs. The projects are modular and can be combined to create a variety of highly intelligent and workable robots of all shapes and sizes. Mix and match the projects to develop your own unique creations. The only limit is your imagination!
211.15
  Getting Started with Netduino
Start building electronics projects with Netduino, the popular open source hardware platform thats captured the imagination of makers and hobbyists worldwide. This easy-to-follow book provides the step-by-step guidance you need to experiment with Netduino and the .NET Micro Framework. Through a set of simple projects, youll learn how to create electronic gadgetsincluding networked devices that communicate over TCP/IP. Along the way, hobbyists will pick up the basics of .NET programming, and programmers will discover how to work with electronics and microcontrollers. Follow the projects in sequence and learn techniques for building your own Netduino-based devices. Features: Get an overview of the Netduino microcontroller family Install the free Visual Studio Express, .NET Micro Framework, and Netduino SDK Write code that lets you turn Netduinos LED on and off Learn how to increase Netduinos capabilities with various expansion shields Measure digital and analog inputs with MakerShield Make a light appear dimmer or brighter with Pulse Width Modulation Use electrical pulses to play a song and control the position of a servo motor Create an app to control your Netduino over the Web Info: Publisher: O'Reilly Media / Make Pages: 102 ISBN: 978-1-4493-0245-0 ISBN 10: 1-4493-0245-9
179.00
  Arduino + Android Projects for the Evil Genius
TEAM ARDUINO UP WITH ANDROID FOR SOME MISCHIEVOUS FUN! Filled with practical, do-it-yourself gadgets, Arduino + Android Projects for the Evil Genius shows you how to create Arduino devices and control them with Android smartphones and tablets. Easy-to-find equipment and components are used for all the projects in the book. This wickedly inventive guide covers the Android Open Application Development Kit (ADK) and USB interface and explains how to use them with the basic Arduino platform. Methods of communication between Android and Arduino that don't require the ADK--including sound, Bluetooth, and WiFi/Ethernet are also discussed. An Arduino ADK programming tutorial helps you get started right away. Arduino + Android Projects for the Evil Genius: Contains step-by-step instructions and helpful illustrations Provides tips for customizing the projects Covers the underlying principles behind the projects Removes the frustration factor--all required parts are listed Provides all source code on the book's website Build these and other devious devices: Bluetooth robot Android Geiger counter Android-controlled light show TV remote Temperature logger Ultrasonic range finder Home automation controller Remote power and lighting control Smart thermostat RFID door lock Signaling flags Delay timer
239.00
  Arduino Kinect Projects
If you've done some Arduino tinkering and wondered how you could incorporate the Kinect or the other way around, then this book is for you. The authors of Arduino and Kinect Projects will show you how to create 10 amazing, creative projects, from simple to complex. You'll also find out how to incorporate Processing in your project design, a language very similar to the Arduino language. The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of "Hello, World," the authors will take you through a diverse range of projects that showcase the huge range of possibilities that open up when Kinect and Arduino are combined. * Gesture-based Remote Control. Control devices and home appliances with hand gestures. * Kinect-networked Puppet. Play with a physical puppet remotely using your whole body. * Mood Lamps. Build your own set of responsive, gesture controllable LED lamps. * Drawing Robot. Control a drawing robot using a Kinect-based tangible table. * Remote-controlled Vehicle. Use your body gestures to control a smart vehicle. * Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes. * 3D Modeling Interface. Learn how to use the Arduino LilyPad to build a wearable 3D modelling interface. * 360º Scanner. Build a turntable scanner and scan any object 360º using only one Kinect. * Delta Robot. Build and control your own fast and accurate parallel robot. What youll learn * Arduino and Kinect basics * Interfacing Kinect and Arduino through Processing * Communicating: Serial and communication over networks * Interacting with the physical world: Sensors and actuators * Volumetric Scanning * Step-by-step instructions on a variety of Arduino/Kinect projects Table of Contents: 1. Arduino Basics 2. Kinect Basics 3. Interfacing Arduino and Kinect through Processing 4. Hello World: LED-me 5. Gesture-based Remote Control 6. Kinect-networked Puppet 7. Mood Lamps 8. Drawing Robot 9. Remote-controlled Vehicles 10. Biometric Station 11. 3D Modeling Interface 12. 360º Scanner 13. Delta Robot
359.00
  Arduino for Teens
The Arduino open-source microcontroller is a popular hardware/software platform that lets artists, designers, and other experimental hobbyists incorporate computer-controlled electronics into their creative projects. ARDUINO FOR TEENS was written for young people (or anyone else) who would like to learn the ins and outs of microcontroller electronics and the Arduino in particular. Most teens today are at home with computers and software from a user's perspective, but working with the Arduino will open up the world of computer technology to them in new and exciting ways. Written especially with teens and young adults in mind, ARDUINO FOR TEENS' step-by-step approach teaches young experimenters the fundamentals of using the Arduino microcontroller to actually interact with the physical world and create fun, rewarding projects.
219.00
  Arduino Adventures
Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Stationan orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle dont make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station. The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. Youll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book youll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller. Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge What youll learn: * Install and configure Arduinos programming environment * Build understanding of LEDs, Resisters, and other basic components * Build and test electronic circuits involving breadboarding and basic wiring * Program behavior using the Arduino Programming Language * Interface and influence the physical world through motors and sensors Who this book is for: Escape from Gemini Station: An Arduino Hands-On Adventure is suitable for ages 8 and up. No experience is required, and complete instructions are provided on using the Arduino microcontroller. Teachers will find the book useful for the downloadable teacher handouts available from the authors' website. The book is perfect for anyone learning Arduino, or preparing to teach it to first-time users. Table of Contents Introduction Challenge #1: Potentiometer 1. Trouble at Gemini Station 2. Challenge 1: Fun Stuff to now 3. Challenge 1: Examining the Hardware 4. Challenge 1: Examining the Software Challenge 2: LED Flashlight 5. Damage Assessment 6. Challenge 2: Fun Stuff to Know 7. Challenge 2: Gathering Hardware 8. Challenge 2: Examining Software Challenge 3: Temperature 9. Feeling the Heat 10. Challenge 3: Fun Stuff to Know 11. Challenge 3: Examining the Hardware 12. Challenge 3: Examining the Software Challenge 4: Bucket Mover 13. Uninvited Guest 14. Challenge 4: Fun Stuff to Know 15. Challenge 4: Gathering Hardware 16. Challenge 4: Examining the Software Challenge 5: Motion Detector 17. Hide and Seek 18. Challenge 5: Fun Stuff to Know 19. Challenge 5: Examining the Hardware 20. Challenge 5: Examining the Software Challenge 6: Servo Motor 21. Carousel Ride 22. Challenge 6: Fun Stuff to Know 23. Challenge 6: Gathering Hardware 24. Challenge 6: Examining Software Challenge 7: Remote Control 25. Push the Button 26. Challenge 7: Fun Stuff to Know 27. Challenge 7: Gathering Hardware 28. Challenge 7: Examining Software Challenge 8: Robot 29. Off the Station 30. Challenge 8: Fun Stuff to Know 31. Challenge 8: Gathering Hardware 32. Challenge 8: Examining Software 33. Epilogue Appendix A: Parts List
279.00
  Beginning Arduino 2nd edition
Want to light up a display? Control a touch screen? Program a robot? The Arduino is a microcontroller board that can help you do all of these things, plus nearly anything you can dream up. Even better, it's inexpensive and, with the help of Beginning Arduino, Second Edition, easy to learn. In Beginning Arduino, Second Edition, you will learn all about the popular Arduino by working your way through a set of 50 cool projects. You'll progress from a complete Arduino beginner to intermediate Arduino and electronic skills and the confidence to create your own amazing projects. You'll also learn about the newest Arduino boards like the Uno and the Leonardo along the way. Absolutely no experience in programming or electronics required! Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge of Arduino programming and electronics. By the end of the book you will be able to create your own projects confidently and with creativity. You'll learn about: * Controlling LEDs * Displaying text and graphics on LCD displays * Making a line-following robot * Using digital pressure sensors * Reading and writing data to SD cards * Connecting your Arduino to the Internet This book is for electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learn this very popular platform for physical computing and electronic art. What youll learn: * Controlling LEDs * Displaying text and graphics on LCD displays * Making a line-following robot * Using digital pressure sensors * Reading and writing data to SD cards * Connecting your Arduino to the Internet Table of Contents: * Introduction * Light 'Em Up * LED Effects * Simple Sounders and Sensors * Driving a DC Motor * Binary Counters * LED Displays * Liquid Crystal Displays * Servos * Steppers and Robots * Pressure Sensors * Touch Screens * Temperature Sensors * Ultrasonic Rangefinders * Reading and Writing to an SD Card * Making an RFID Reader * Communicating over Ethernet Please note: The print version of this title is black and white; the eBook is full color. The color fritzing diagrams are available in the source code downloads on http://www.apress.com/9781430250166
299.00
  3D-Printers A Beginners Guide
3D printing is a new craft technique that seems like science fiction. Objects appear to be created out of nothing - as if by magic. This book shows you the practice of 3D printing at home. It gives the reader an overview of the basics of this technique and the materials and the knowledge you need for a successful start in the use of 3D printing. The hardware and software you need is described, and tips and tricks for the practical application of 3D printing are given. If you aspire to use 3D printing for your hobby or for spare parts, this book is a guide for your first steps into a new future: - What is 3D printing? - The differences between 3D printers. - The way to your first print. - Software for construction, preparation of printing and the printing process. - Printing practice. - What can I do with my printer? - Printing at service providers.
117.87
  MagPi #64
Electronics Starter Guide Everybody knows the Raspberry Pi is a coding tool. Its inspiring a whole new generation of students and developers. But the Raspberry Pi is much more than that. Coding on a Raspberry Pi has purpose, and that purpose is to control hardware and make things that whizz, whirr, and do stuff. If youre new to this. Weve got an amazing Electronics Starter Guide this month. Inside youll find everything you need to get started with circuits on a Raspberry Pi. If youre already a master hacker, dont worry: we have something massive for you this month. AIY Projects: Vision Kit AIY Projects is back with a bang, and Google has revealed to us its new Vision Kit. Think Google Clips made from cardboard. Plus! All of this inside The MagPi 64 Retro gaming: Your quick-start 101 introduction to retro game emulation Make a text adventure: Code your own text adventure with this classic tutorial The best Christmas kits for Pi projects A NASA drawing robot powered by Raspberry Pi
99.00