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  Electrical Engineering 101
Everything you should have learned in school, but probably didn't! This book is great for electronics newbies, or if you just need a refresher course. Topics ranging from Ohm's law to proper usage of an oscilloscope to managing and interacting with employees are covered. The book approaches all of its topics in a very straight-forward, practical manner, and all the important information is summed up nicely in a "Rules-of-Thumb" section. The information presented in this book will provide a great start towards building or reinforcing your EE knowledge. We're carrying this book because the author (Darren Ashby) thinks and writes like we do. He has a large disclaimer in the front of the book, but points out that electronics can be taught to anyone with the right approach. We agree. The book includes a CD-ROM which contains a reference library, demo simulation software, and engineering calculators. A few of the topics covered: What is electricity really? Ohm's Law Capacitors and Inductors Op-Amps Microprocessor Basics Motors Power Supplies Tools (soldering irons, oscilloscopes, etc.) Troubleshooting Communication Skills Info: Paperback: 320 pages Publisher: Newnes; 2 edition (December 8, 2008) Language: English ISBN-10: 1856175065 ISBN-13: 978-1856175067
  Trilogy of Magnetics
4th edition - english The design guide for EMI Filter Design and SMPS & RF Design Circuit is completely revised, newly structured, and covers a multitude of new components and applications.? The design guide is divided into the following chapters: Basic Principles, Components, and Applications. A keyword index, as well as a formulary, complete the book.? The objective of the design guide, Trilogy of Magentics, is to practically familiarize customers and users with the characteristics and applications of inductive components. The design guide was published 8 years ago for the first time and is now a standard work for lots of development departments and universities. Over 15,000 copies of the book have been sold in the last 8 years.? In the 4th edition, the explanation of old techniques and components has been set aside to have more room for new components and applications. Notably, a multitude of external authors from our customer base and our well-known manufacturers passed on their experiences and solutions in the Basic Principles and Applications section.? The following articles are exemplary highlights:? Calculation, dimensioning and construction of customer-specific transformers (Do-it- yourself transformer design) ? A transformers effect on return loss ? Class-D amplifier ? An introduction to frequency compensation ? Basic principles of Ethernet & Power-over-Ethernet ? Furthermore, the Trilogy includes over 200 practical examples to the following topics:? Filter circuits ? Audio circuits ? Video circuits ? Interfaces ? HF circuits ? Motor control units ? SMPS ? Line filter ? Power supply ? The design guide has about 700 pages.
  Building Wireless Sensor Networks (bok)
Create distributed sensor systems and intelligent interactive devices using the ZigBee wireless networking protocol and XBee radios. By the time you're halfway through this fast-paced, hands-on guide, you'll have built a series of useful projects, including a complete ZigBee wireless network that delivers remotely sensed data. This resource- and reference-packed book is perfect for inventors, hackers, crafters, students, hobbyists, and scientists. Info: Paperback: 320 pages Publisher: O'Reilly Media; 1 edition (December 24, 2010) Language: English ISBN-10: 0596807732 ISBN-13: 978-0596807733 Product Dimensions: 9 x 7 x 0.8 inches
  Robot Builders Bonanza
Have fun while learning how to design, construct, and use small robots! This richly illustrated guide offers everything you need to know to construct sophisticated, fully autonomous robots that can be programmed from your computer. Fully updated with the latest technologies and techniques, Robot Builders Bonanza, Fourth Edition includes step-by-step plans that take you from building basic motorized platforms to giving the machine a brain--and teaching it to walk, talk, and obey commands. This robot builders paradise is packed with more than 100 affordable projects, including 10 completely new robot designs. The projects are modular and can be combined to create a variety of highly intelligent and workable robots of all shapes and sizes. Mix and match the projects to develop your own unique creations. The only limit is your imagination!
  Making Things See
When Microsoft's Kinect hardware hit the DIY world, it sparked a lot of very awesome projects. The Kinect let's computers see which opens up all kinds of new doors for interactive development. In Making Things See, author Greg Borenstein leads the reader through half a dozen meaty projects that cover everything from pose detection to 3D scanning! This title from the Make: library is perfect for makers, artists, gamers, even hobbyists. If you've seen some of the cool things people are doing with the Kinect and wondered how you could get in on the action, this is the book for you. Features: Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects Info: Publisher: O'Reilly Media / Make Pages: 440 Print ISBN: 978-1-4493-0707-3 ISBN 10: 1-4493-0707-8
  Getting Started with Netduino
Start building electronics projects with Netduino, the popular open source hardware platform thats captured the imagination of makers and hobbyists worldwide. This easy-to-follow book provides the step-by-step guidance you need to experiment with Netduino and the .NET Micro Framework. Through a set of simple projects, youll learn how to create electronic gadgetsincluding networked devices that communicate over TCP/IP. Along the way, hobbyists will pick up the basics of .NET programming, and programmers will discover how to work with electronics and microcontrollers. Follow the projects in sequence and learn techniques for building your own Netduino-based devices. Features: Get an overview of the Netduino microcontroller family Install the free Visual Studio Express, .NET Micro Framework, and Netduino SDK Write code that lets you turn Netduinos LED on and off Learn how to increase Netduinos capabilities with various expansion shields Measure digital and analog inputs with MakerShield Make a light appear dimmer or brighter with Pulse Width Modulation Use electrical pulses to play a song and control the position of a servo motor Create an app to control your Netduino over the Web Info: Publisher: O'Reilly Media / Make Pages: 102 ISBN: 978-1-4493-0245-0 ISBN 10: 1-4493-0245-9
  Learn Electronics with Arduino
Have you ever wondered how electronic gadgets are created? Do you have an idea for a new proof-of-concept tech device or electronic toy but have no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and are now wondering what to build? Learn Electronics with Arduino will answer these questions to discovering cool and innovative applications for newtech products using modification, reuse, and experimentation techniques. You'll learn electronics concepts while building cool and practical devices and gadgets based on the Arduino, an inexpensive and easy-to-program microcontroller board that is changing the way people think about home-brew tech innovation. Learn Electronics with Arduino uses the discovery method. Instead of starting with terminology and abstract concepts, You'll start by building prototypes with solderless breadboards, basic components, and scavenged electronic parts. Have some old blinky toys and gadgets lying around? Put them to work! You'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys. As you're on the road to becoming an electronics guru, you'll buildpractical devices like a servo motor controller, and a robotic arm. You'll also learn how to makefun gadgets like a sound effects generator, a music box, and an electronic singing bird. What youll learn Electronics fundamentals using the discovery method How to make your own embedded diagnostics for your gadgets How to drive servos and DC motors with Arduino How to work with analog signals and sound How to put photocells to work How to create LED displays Who this book is for This book will appeal to inventors, engineers, educators, and technology students interested in exploring rapid product designconcepts by modifying circuits, using the Arduino, and reuse of discarded non-functional electronics. Table of Contents An Electronic Singing Bird A Mini Digital Roulette Game An Interactive Light Sequencer Device Physical Computing and DC Motor Control Motion Control with an Arduino: Servo and StepperMotor Controls The Music Box Fun with Haptics Creating Smart Power with an Arduino A Logic Checker Man It's Hot: Temperature Measurement and Control
  Practical Raspberry Pi
Practical Raspberry Pi takes you quickly through the hardware and software basics of the Raspberry Pi. Author Brendan Horan then gets you started on a series of fun and practical projects, including a simple temperature sensor, a media center, a real-time clock, and even a security monitoring device, all of which require minimal programming experience. Along with these projects, you'll learn all about the Raspberry Pi hardware, including how it can be so powerful and still so small and inexpensive, why it's so suitable as a video player, and how you can customize it for different tasks, including running different operating systems on it, including Android and RISC OS. The Raspberry Pi is an inexpensive but relatively powerful little computer. It was designed to get kids interested in computing and programming, but it's also a great platform for hardware hackery. The projects in this book will get you deep into the hardware to show you what the Raspberry Pi can really do. What you'll learn: * An overview of Raspberry Pi hardware * How to get your Pi up and running with Linux * How to use your Pi for sensing temperature and driving a simple character LCD * How to create a media player with your Raspberry Pi * How to use your Pi as a serial console server * How to set up your Pi to be a security monitoring device * Other operating systems for your Pi, including Gentoo, Android, and RISC OS Table of Contents Introduction Power and power sources Electronics overview Tools you'll need Chapter 1: Raspberry Pi Hardware Inputs and Outputs Overview of the ARM11 CPU Overview of the Broadcom VideoCore IV GPU Headers and pin out schematics Notes on unusable headers Chapter 2: Software Overview and Installing Linux Why hard-float vs. soft-float is important Installing Fedora Optimizing Fedora to run from the SD Chapter 3: Using GPIO: A Simple Temperature Sensor Overview and warnings about Pi's GPIO Connecting the sensor Writing the code to read the temperature Chapter 4: Driving a Simple Character LCD Using an LCD controller and GPIO Writing to and controlling the LCD Chapter 5: Security Monitoring Device Chapter 6: Cross-compiling Applications for the Pi Why cross-compiling is a good idea Setting up a cross-compile environment on your desktop GCC tips and tricks Chapter 7: Media Center with Raspberry Pi Installing XBMC Setting up HDMI audio and video Chapter 8: Building a Real-time Clock Add an independent RTC to your Raspberry Pi Chapter 9: Embedded, IP-enabled Serial Console Server Accessing the Pi's UART and building a line-level converter Linux serial port server set-up Chapter 10: Appliance Automation Mains voltage warnings Building the hardware Writing the code to turn the appliance on and off Chapter 11: Other Operating Systems for the Pi Android RISC OS Plan9 Gentoo
  Arduino Kinect Projects
If you've done some Arduino tinkering and wondered how you could incorporate the Kinect or the other way around, then this book is for you. The authors of Arduino and Kinect Projects will show you how to create 10 amazing, creative projects, from simple to complex. You'll also find out how to incorporate Processing in your project design, a language very similar to the Arduino language. The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of "Hello, World," the authors will take you through a diverse range of projects that showcase the huge range of possibilities that open up when Kinect and Arduino are combined. * Gesture-based Remote Control. Control devices and home appliances with hand gestures. * Kinect-networked Puppet. Play with a physical puppet remotely using your whole body. * Mood Lamps. Build your own set of responsive, gesture controllable LED lamps. * Drawing Robot. Control a drawing robot using a Kinect-based tangible table. * Remote-controlled Vehicle. Use your body gestures to control a smart vehicle. * Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes. * 3D Modeling Interface. Learn how to use the Arduino LilyPad to build a wearable 3D modelling interface. * 360º Scanner. Build a turntable scanner and scan any object 360º using only one Kinect. * Delta Robot. Build and control your own fast and accurate parallel robot. What youll learn * Arduino and Kinect basics * Interfacing Kinect and Arduino through Processing * Communicating: Serial and communication over networks * Interacting with the physical world: Sensors and actuators * Volumetric Scanning * Step-by-step instructions on a variety of Arduino/Kinect projects Table of Contents: 1. Arduino Basics 2. Kinect Basics 3. Interfacing Arduino and Kinect through Processing 4. Hello World: LED-me 5. Gesture-based Remote Control 6. Kinect-networked Puppet 7. Mood Lamps 8. Drawing Robot 9. Remote-controlled Vehicles 10. Biometric Station 11. 3D Modeling Interface 12. 360º Scanner 13. Delta Robot
  Arduino for Teens
The Arduino open-source microcontroller is a popular hardware/software platform that lets artists, designers, and other experimental hobbyists incorporate computer-controlled electronics into their creative projects. ARDUINO FOR TEENS was written for young people (or anyone else) who would like to learn the ins and outs of microcontroller electronics and the Arduino in particular. Most teens today are at home with computers and software from a user's perspective, but working with the Arduino will open up the world of computer technology to them in new and exciting ways. Written especially with teens and young adults in mind, ARDUINO FOR TEENS' step-by-step approach teaches young experimenters the fundamentals of using the Arduino microcontroller to actually interact with the physical world and create fun, rewarding projects.
  Arduino Adventures
Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Stationan orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle dont make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station. The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. Youll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book youll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller. Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge What youll learn: * Install and configure Arduinos programming environment * Build understanding of LEDs, Resisters, and other basic components * Build and test electronic circuits involving breadboarding and basic wiring * Program behavior using the Arduino Programming Language * Interface and influence the physical world through motors and sensors Who this book is for: Escape from Gemini Station: An Arduino Hands-On Adventure is suitable for ages 8 and up. No experience is required, and complete instructions are provided on using the Arduino microcontroller. Teachers will find the book useful for the downloadable teacher handouts available from the authors' website. The book is perfect for anyone learning Arduino, or preparing to teach it to first-time users. Table of Contents Introduction Challenge #1: Potentiometer 1. Trouble at Gemini Station 2. Challenge 1: Fun Stuff to now 3. Challenge 1: Examining the Hardware 4. Challenge 1: Examining the Software Challenge 2: LED Flashlight 5. Damage Assessment 6. Challenge 2: Fun Stuff to Know 7. Challenge 2: Gathering Hardware 8. Challenge 2: Examining Software Challenge 3: Temperature 9. Feeling the Heat 10. Challenge 3: Fun Stuff to Know 11. Challenge 3: Examining the Hardware 12. Challenge 3: Examining the Software Challenge 4: Bucket Mover 13. Uninvited Guest 14. Challenge 4: Fun Stuff to Know 15. Challenge 4: Gathering Hardware 16. Challenge 4: Examining the Software Challenge 5: Motion Detector 17. Hide and Seek 18. Challenge 5: Fun Stuff to Know 19. Challenge 5: Examining the Hardware 20. Challenge 5: Examining the Software Challenge 6: Servo Motor 21. Carousel Ride 22. Challenge 6: Fun Stuff to Know 23. Challenge 6: Gathering Hardware 24. Challenge 6: Examining Software Challenge 7: Remote Control 25. Push the Button 26. Challenge 7: Fun Stuff to Know 27. Challenge 7: Gathering Hardware 28. Challenge 7: Examining Software Challenge 8: Robot 29. Off the Station 30. Challenge 8: Fun Stuff to Know 31. Challenge 8: Gathering Hardware 32. Challenge 8: Examining Software 33. Epilogue Appendix A: Parts List
  MagPi #65
Everything you need and more to get up and running with Raspberry Pi. Plus! Learn how machine vision works with Google's new VisionBonnet board. Also inside: Raspberry Pi for newbies - The perfect introduction to setting-up a Raspberry Pi Google AIY Vision Kit - Image recognition for your projects Aphex Twin Midimutant - Megastar talks to us about new AI music tool Make games in C++ - Professional video game development Ring in the New Year - Build a ringing bell tower New pi-top laptop reviewed - The pro laptop with a Raspberry Pi inside