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Books (‏35)
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  Practical Arduino: Cool Projects for Open Source Hardware
Create your own Arduino-based designs, gain in-depth knowledge of the architecture of Arduino, and learn the user-friendly Arduino language all in the context of practical projects that you can build yourself at home. Get hands-on experience using a variety of projects and recipes for everything from home automation to test equipment. Arduino has taken off as an incredibly popular building block among ubicomp (ubiquitous computing) enthusiasts, robotics hobbyists, and DIY home automation developers. Authors Jonathan Oxer and Hugh Blemings provide detailed instructions for building a wide range of both practical and fun Arduino-related projects, covering areas such as hobbies, automotive, communications, home automation, and instrumentation. Take Arduino beyond "blink" to a wide variety of projects from simple to challenging Hands-on recipes for everything from home automation to interfacing with your car engine management system Explanations of techniques and references to handy resources for ubiquitous computing projects Supplementary material includes a circuit schematic reference, introductions to a range of electronic engineering principles and general hints & tips. These combine with the projects themselves to make Practical Arduino: Cool Projects for Open Source Hardware an invaluable reference for Arduino users of all levels. You'll learn a wide variety of techniques that can be applied to your own projects. What you'll learn Communication with serial devices including RFID readers, temperature sensors, and GPS modules Connecting Arduino to Ethernet and WiFi networks Adding synthesized speech to Arduino Linking Arduino to web services Decoding data streams from commercial wireless devices How to make DIY prototyping shields for only a couple of dollars
  Trilogy of Magnetics
4th edition - english The design guide for EMI Filter Design and SMPS & RF Design Circuit is completely revised, newly structured, and covers a multitude of new components and applications.? The design guide is divided into the following chapters: Basic Principles, Components, and Applications. A keyword index, as well as a formulary, complete the book.? The objective of the design guide, Trilogy of Magentics, is to practically familiarize customers and users with the characteristics and applications of inductive components. The design guide was published 8 years ago for the first time and is now a standard work for lots of development departments and universities. Over 15,000 copies of the book have been sold in the last 8 years.? In the 4th edition, the explanation of old techniques and components has been set aside to have more room for new components and applications. Notably, a multitude of external authors from our customer base and our well-known manufacturers passed on their experiences and solutions in the Basic Principles and Applications section.? The following articles are exemplary highlights:? Calculation, dimensioning and construction of customer-specific transformers (Do-it- yourself transformer design) ? A transformers effect on return loss ? Class-D amplifier ? An introduction to frequency compensation ? Basic principles of Ethernet & Power-over-Ethernet ? Furthermore, the Trilogy includes over 200 practical examples to the following topics:? Filter circuits ? Audio circuits ? Video circuits ? Interfaces ? HF circuits ? Motor control units ? SMPS ? Line filter ? Power supply ? The design guide has about 700 pages.
  Building Wireless Sensor Networks (book)
Create distributed sensor systems and intelligent interactive devices using the ZigBee wireless networking protocol and XBee radios. By the time you're halfway through this fast-paced, hands-on guide, you'll have built a series of useful projects, including a complete ZigBee wireless network that delivers remotely sensed data. This resource- and reference-packed book is perfect for inventors, hackers, crafters, students, hobbyists, and scientists. Info: Paperback: 320 pages Publisher: O'Reilly Media; 1 edition (December 24, 2010) Language: English ISBN-10: 0596807732 ISBN-13: 978-0596807733 Product Dimensions: 9 x 7 x 0.8 inches
  Arduino - Making things move - book
Dustyn Roberts' Making Things Move is a wonderful introduction to practical mechanics. This book teaches you the basics of building moving mechanisms through non-technical explanation, not abstract engineering theory. These straight-forward explanations, together with examples and DIY projects, will help you form a solid understanding of concepts like attaching couplers and shafts to a motor or converting rotary motion to linear motion. Jam-packed with pictures, drawings, screenshots, and down-to-Earth instruction, Making Things Move focuses on practical application with an emphasis on readily available parts, materials and processes.
  Arduino Cookbook
Create your own toys, remote controllers, alarms, detectors, robots, and many other projects with the Arduino development board. This simple microcontroller lets artists and designers build a variety of amazing objects and prototypes that interact with the physical world. With this cookbook you can dive right in and experiment with more than a hundred tips and techniques, no matter what your skill level is. The recipes in this book provide solutions for most common problems and questions Arduino users have, including everything from programming fundamentals to working with sensors, motors, lights, and sound, or communicating over wired and wireless networks. You'll find the examples and advice you need to begin, expand, and enhance your projects right away. Features: Get to know the Arduino development environment Understand the core elements of the Arduino programming language Use common output devices for light, motion, and sound Interact with almost any device that has a remote control Learn techniques for handling time delays and time measurement Use simple ways to transfer digital information from sensors to the Arduino device Create complex projects that incorporate shields and external modules Use and modify existing Arduino libraries, and learn how to create your own
  Practical Raspberry Pi
Practical Raspberry Pi takes you quickly through the hardware and software basics of the Raspberry Pi. Author Brendan Horan then gets you started on a series of fun and practical projects, including a simple temperature sensor, a media center, a real-time clock, and even a security monitoring device, all of which require minimal programming experience. Along with these projects, you'll learn all about the Raspberry Pi hardware, including how it can be so powerful and still so small and inexpensive, why it's so suitable as a video player, and how you can customize it for different tasks, including running different operating systems on it, including Android and RISC OS. The Raspberry Pi is an inexpensive but relatively powerful little computer. It was designed to get kids interested in computing and programming, but it's also a great platform for hardware hackery. The projects in this book will get you deep into the hardware to show you what the Raspberry Pi can really do. What you'll learn: * An overview of Raspberry Pi hardware * How to get your Pi up and running with Linux * How to use your Pi for sensing temperature and driving a simple character LCD * How to create a media player with your Raspberry Pi * How to use your Pi as a serial console server * How to set up your Pi to be a security monitoring device * Other operating systems for your Pi, including Gentoo, Android, and RISC OS Table of Contents Introduction Power and power sources Electronics overview Tools you'll need Chapter 1: Raspberry Pi Hardware Inputs and Outputs Overview of the ARM11 CPU Overview of the Broadcom VideoCore IV GPU Headers and pin out schematics Notes on unusable headers Chapter 2: Software Overview and Installing Linux Why hard-float vs. soft-float is important Installing Fedora Optimizing Fedora to run from the SD Chapter 3: Using GPIO: A Simple Temperature Sensor Overview and warnings about Pi's GPIO Connecting the sensor Writing the code to read the temperature Chapter 4: Driving a Simple Character LCD Using an LCD controller and GPIO Writing to and controlling the LCD Chapter 5: Security Monitoring Device Chapter 6: Cross-compiling Applications for the Pi Why cross-compiling is a good idea Setting up a cross-compile environment on your desktop GCC tips and tricks Chapter 7: Media Center with Raspberry Pi Installing XBMC Setting up HDMI audio and video Chapter 8: Building a Real-time Clock Add an independent RTC to your Raspberry Pi Chapter 9: Embedded, IP-enabled Serial Console Server Accessing the Pi's UART and building a line-level converter Linux serial port server set-up Chapter 10: Appliance Automation Mains voltage warnings Building the hardware Writing the code to turn the appliance on and off Chapter 11: Other Operating Systems for the Pi Android RISC OS Plan9 Gentoo
  Adventures in Raspberry Pi
Coding for kids is cool with Raspberry Pi and this elementary guide Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners - your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own.
  Raspberry Pi IES
The Raspberry Pi is a cheap, programmable credit-card sized computer that plugs into your TV and a keyboard. It?s a capable little PC which can be used for many of the things that your desktop PC does, like spreadsheets, word-processing and games. It also plays high-definition video. The Raspberry Pi foundation wants to see it being used by children all over the world to learn programming. The Raspberry Pi comes in two models: Model A has RAM, one USB port and no Ethernet (network connection) Model B has 256Mb RAM, two USB ports and an Ethernet port Raspberry Pi in easy steps is written to guide anyone new to computer programming, including children and students, through setting up and programming their new Raspberry Pi.
  Arduino In Action
* Easy to use reference guide * Uses real-world examples * Useful for beginning and advanced users Whether you want to build an autonomous robot, automate your home electronics, or just automatically tweet when the bread is ready, you can do it with Arduino. Arduino is an inexpensive, easy-to-use, open source hardware and software platform. It supports a mind-boggling array of sensors and components that you can use to build nearly anything you can imagine. Arduino in Action is a hands-on guide to prototyping and building electronics using the Arduino platform. Suitable for beginners and advanced users, this easy to follow book begins with the basics and systematically guides you through projects ranging from your first blinking LED through connecting Arduino to devices like game controllers or your iPhone.
  Arduino Adventures
Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Stationan orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle dont make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station. The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. Youll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book youll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller. Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge What youll learn: * Install and configure Arduinos programming environment * Build understanding of LEDs, Resisters, and other basic components * Build and test electronic circuits involving breadboarding and basic wiring * Program behavior using the Arduino Programming Language * Interface and influence the physical world through motors and sensors Who this book is for: Escape from Gemini Station: An Arduino Hands-On Adventure is suitable for ages 8 and up. No experience is required, and complete instructions are provided on using the Arduino microcontroller. Teachers will find the book useful for the downloadable teacher handouts available from the authors' website. The book is perfect for anyone learning Arduino, or preparing to teach it to first-time users. Table of Contents Introduction Challenge #1: Potentiometer 1. Trouble at Gemini Station 2. Challenge 1: Fun Stuff to now 3. Challenge 1: Examining the Hardware 4. Challenge 1: Examining the Software Challenge 2: LED Flashlight 5. Damage Assessment 6. Challenge 2: Fun Stuff to Know 7. Challenge 2: Gathering Hardware 8. Challenge 2: Examining Software Challenge 3: Temperature 9. Feeling the Heat 10. Challenge 3: Fun Stuff to Know 11. Challenge 3: Examining the Hardware 12. Challenge 3: Examining the Software Challenge 4: Bucket Mover 13. Uninvited Guest 14. Challenge 4: Fun Stuff to Know 15. Challenge 4: Gathering Hardware 16. Challenge 4: Examining the Software Challenge 5: Motion Detector 17. Hide and Seek 18. Challenge 5: Fun Stuff to Know 19. Challenge 5: Examining the Hardware 20. Challenge 5: Examining the Software Challenge 6: Servo Motor 21. Carousel Ride 22. Challenge 6: Fun Stuff to Know 23. Challenge 6: Gathering Hardware 24. Challenge 6: Examining Software Challenge 7: Remote Control 25. Push the Button 26. Challenge 7: Fun Stuff to Know 27. Challenge 7: Gathering Hardware 28. Challenge 7: Examining Software Challenge 8: Robot 29. Off the Station 30. Challenge 8: Fun Stuff to Know 31. Challenge 8: Gathering Hardware 32. Challenge 8: Examining Software 33. Epilogue Appendix A: Parts List
  Beginning Arduino 2nd edition
Want to light up a display? Control a touch screen? Program a robot? The Arduino is a microcontroller board that can help you do all of these things, plus nearly anything you can dream up. Even better, it's inexpensive and, with the help of Beginning Arduino, Second Edition, easy to learn. In Beginning Arduino, Second Edition, you will learn all about the popular Arduino by working your way through a set of 50 cool projects. You'll progress from a complete Arduino beginner to intermediate Arduino and electronic skills and the confidence to create your own amazing projects. You'll also learn about the newest Arduino boards like the Uno and the Leonardo along the way. Absolutely no experience in programming or electronics required! Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge of Arduino programming and electronics. By the end of the book you will be able to create your own projects confidently and with creativity. You'll learn about: * Controlling LEDs * Displaying text and graphics on LCD displays * Making a line-following robot * Using digital pressure sensors * Reading and writing data to SD cards * Connecting your Arduino to the Internet This book is for electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learn this very popular platform for physical computing and electronic art. What youll learn: * Controlling LEDs * Displaying text and graphics on LCD displays * Making a line-following robot * Using digital pressure sensors * Reading and writing data to SD cards * Connecting your Arduino to the Internet Table of Contents: * Introduction * Light 'Em Up * LED Effects * Simple Sounders and Sensors * Driving a DC Motor * Binary Counters * LED Displays * Liquid Crystal Displays * Servos * Steppers and Robots * Pressure Sensors * Touch Screens * Temperature Sensors * Ultrasonic Rangefinders * Reading and Writing to an SD Card * Making an RFID Reader * Communicating over Ethernet Please note: The print version of this title is black and white; the eBook is full color. The color fritzing diagrams are available in the source code downloads on
  MagPi #67