Böcker om elektronik

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  • Raspberry Pi User Guide 3rd ed

      Raspberry Pi User Guide 3rd ed
    Make the most out of the worlds first truly compact computer It's the size of a credit card, it can be charged like a smartphone, it runs on open-source Linux, and it holds the promise of bringing programming and playing to millions at low cost. And now you can learn how to use this amazing computer from its co-creator, Eben Upton, in Raspberry Pi User Guide. Cowritten with Gareth Halfacree, this guide gets you up and running on Raspberry Pi, whether you're an educator, hacker, hobbyist, or kid. Learn how to connect your Pi to other hardware, install software, write basic programs, and set it up to run robots, multimedia centers, and more. Gets you up and running on Raspberry Pi, a high-tech computer the size of a credit card Helps educators teach students how to program Covers connecting Raspberry Pi to other hardware, such as monitors and keyboards, how to install software, and how to configure Raspberry Pi Shows you how to set up Raspberry Pi as a simple productivity computer, write basic programs in Python, connect to servos and sensors, and drive a robot or multimedia center Adults, kids, and devoted hardware hackers, now that you've got a Raspberry Pi, get the very most out of it with Raspberry Pi User Guide.
    Art.nr: 41011336
    Tillfälligt slut
    139.00

  • 30 Arduino Projects for the Evil Genius 2nd Edition

      30 Arduino Projects for the Evil Genius 2nd Edition
    So Many Fiendishly Fun Ways to Use the Latest Arduino Boards! Fully updated throughout, this do-it-yourself guide shows you how to program and build fascinating projects with the Arduino Uno and Leonardo boards and the Arduino 1.0 development environment. 30 Arduino Projects for the Evil Genius, Second Edition, gets you started right away with the simplified C programming you need to know and demonstrates how to take advantage of the latest Arduino capabilities. You'll learn how to attach an Arduino board to your computer, program it, and connect electronics to it to create your own devious devices. A bonus chapter uses the special USB keyboard/mouse-impersonation feature exclusive to the Arduino Leonardo. 30 Arduino Projects for the Evil Genius, Second Edition: Features step-by-step instructions and helpful illustrations Provides full schematic and construction details for every project Covers the scientific principles behind the projects Removes the frustration factor--all required parts are listed along with sources Build these and other clever creations: High-brightness Morse code translator Seasonal affective disorder light Keypad security code Pulse rate monitor Seven-segment LED double dice USB message board Oscilloscope Tune player VU meter LCD thermostat Computer-controlled fan Hypnotizer Servo-controlled laser Lie detector Magnetic door lock Infrared remote Lilypad clock Evil Genius countdown timer Keyboard prank Automatic password typer Accelerometer mouse
    Art.nr: 41012119
    Tillfälligt slut
    162.00

  • 3D Printing for Dummies

      3D Printing for Dummies
    Get started printing out 3D objects quickly and inexpensively! 3D printing is no longer just a figment of your imagination. This remarkable technology is coming to the masses with the growing availability of 3D printers. 3D printers create 3-dimensional layered models and they allow users to create prototypes that use multiple materials and colors. This friendly-but-straightforward guide examines each type of 3D printing technology available today and gives artists, entrepreneurs, engineers, and hobbyists insight into the amazing things 3D printing has to offer. Youll discover methods for the creation of 3D printable objects using software, 3D scanners, and even photographs with the help of this timely For Dummies guide. Includes information on stereolithography, selective sintering, fused deposition, and granular binding techniques Covers the potential for the transformation of production and manufacturing, reuse and recycling, intellectual property design controls, and the commoditization of traditional products from magazines to material goods Walks you through the process of creating a RepRap printer using open-source designs, software, and hardware Addresses the limitations of current 3D printing technologies and provides strategies for improved success 3D Printing For Dummies is the must-have guide to make manufacturing your own dynamic designs a dream come true!
    Art.nr: 41013431
    I lager: 1 
    253.55

  • 3D-Printers A Beginners Guide

      3D-Printers A Beginners Guide
    3D printing is a new craft technique that seems like science fiction. Objects appear to be created out of nothing - as if by magic. This book shows you the practice of 3D printing at home. It gives the reader an overview of the basics of this technique and the materials and the knowledge you need for a successful start in the use of 3D printing. The hardware and software you need is described, and tips and tricks for the practical application of 3D printing are given. If you aspire to use 3D printing for your hobby or for spare parts, this book is a guide for your first steps into a new future: - What is 3D printing? - The differences between 3D printers. - The way to your first print. - Software for construction, preparation of printing and the printing process. - Printing practice. - What can I do with my printer? - Printing at service providers.
    Art.nr: 41013433
    I lager: 7 
    117.87

  • Adventures in Raspberry Pi

      Adventures in Raspberry Pi
    Coding for kids is cool with Raspberry Pi and this elementary guide Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners - your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own.
    Art.nr: 41012492
    I lager: 4 
    179.00

  • Arduino - Getting Started With, bok 3rd ed

      Arduino - Getting Started With, bok 3rd ed
    If you've heard about this Arduino thing, but are unsure about where to begin, Getting Started with Arduino is a great book to begin with. 262 pages of easy to read, well written, Make/O'Reilly goodness. Massimo Banzi (author and one of the 5 Arduino developers) describes the basic hardware, writes some simple programs, and explains how to use the free Arduino development environment. ISBN: 978-1-4493-6333-8
    Art.nr: 12200098
    Tillfälligt slut
    169.00

  • Arduino - Making things move - bok

      Arduino - Making things move - bok
    Dustyn Roberts' Making Things Move is a wonderful introduction to practical mechanics. This book teaches you the basics of building moving mechanisms through non-technical explanation, not abstract engineering theory. These straight-forward explanations, together with examples and DIY projects, will help you form a solid understanding of concepts like attaching couplers and shafts to a motor or converting rotary motion to linear motion. Jam-packed with pictures, drawings, screenshots, and down-to-Earth instruction, Making Things Move focuses on practical application with an emphasis on readily available parts, materials and processes.
    Art.nr: 41004731
    Tillfälligt slut
    249.00

  • Arduino - Making things talk - bok

      Arduino - Making things talk - bok
    Making things talk är en inspirationskälla och guide för att få projekt att kommunicera med varandra och med dig. I boken finns 33 enkla och pedagogiska projekt som på olika sätt handlar om att bygga trådlösa och trådbundna nätverk mellan enheter. Om du vill bygga prylar som trådlöst kan prata med varandra eller bygga nätverk av sensorer är detta boken för dig! * Ring upp din termostat i hemmet och ändra temperaturen * Skapa din egen spelkontroller som kommunicerar över nätverk * Lär dig använda ZigBee, Bluetooth, IR och RF för trådlös överföring av sensordata * Lär dig arbeta i de öppna utvecklingsmiljöerna Arduino, Processing och PHP * Skriv program för att skicka data från sensorer i hemmet över internet
    Art.nr: 12200097
    Tillfälligt slut
    229.00

  • Arduino + Android Projects for the Evil Genius

      Arduino + Android Projects for the Evil Genius
    TEAM ARDUINO UP WITH ANDROID FOR SOME MISCHIEVOUS FUN! Filled with practical, do-it-yourself gadgets, Arduino + Android Projects for the Evil Genius shows you how to create Arduino devices and control them with Android smartphones and tablets. Easy-to-find equipment and components are used for all the projects in the book. This wickedly inventive guide covers the Android Open Application Development Kit (ADK) and USB interface and explains how to use them with the basic Arduino platform. Methods of communication between Android and Arduino that don't require the ADK--including sound, Bluetooth, and WiFi/Ethernet are also discussed. An Arduino ADK programming tutorial helps you get started right away. Arduino + Android Projects for the Evil Genius: Contains step-by-step instructions and helpful illustrations Provides tips for customizing the projects Covers the underlying principles behind the projects Removes the frustration factor--all required parts are listed Provides all source code on the book's website Build these and other devious devices: Bluetooth robot Android Geiger counter Android-controlled light show TV remote Temperature logger Ultrasonic range finder Home automation controller Remote power and lighting control Smart thermostat RFID door lock Signaling flags Delay timer
    Art.nr: 41011335
    I lager: 5 
    239.00

  • Arduino Adventures

      Arduino Adventures
    Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Stationan orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle dont make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station. The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. Youll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book youll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller. Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge What youll learn: * Install and configure Arduinos programming environment * Build understanding of LEDs, Resisters, and other basic components * Build and test electronic circuits involving breadboarding and basic wiring * Program behavior using the Arduino Programming Language * Interface and influence the physical world through motors and sensors Who this book is for: Escape from Gemini Station: An Arduino Hands-On Adventure is suitable for ages 8 and up. No experience is required, and complete instructions are provided on using the Arduino microcontroller. Teachers will find the book useful for the downloadable teacher handouts available from the authors' website. The book is perfect for anyone learning Arduino, or preparing to teach it to first-time users. Table of Contents Introduction Challenge #1: Potentiometer 1. Trouble at Gemini Station 2. Challenge 1: Fun Stuff to now 3. Challenge 1: Examining the Hardware 4. Challenge 1: Examining the Software Challenge 2: LED Flashlight 5. Damage Assessment 6. Challenge 2: Fun Stuff to Know 7. Challenge 2: Gathering Hardware 8. Challenge 2: Examining Software Challenge 3: Temperature 9. Feeling the Heat 10. Challenge 3: Fun Stuff to Know 11. Challenge 3: Examining the Hardware 12. Challenge 3: Examining the Software Challenge 4: Bucket Mover 13. Uninvited Guest 14. Challenge 4: Fun Stuff to Know 15. Challenge 4: Gathering Hardware 16. Challenge 4: Examining the Software Challenge 5: Motion Detector 17. Hide and Seek 18. Challenge 5: Fun Stuff to Know 19. Challenge 5: Examining the Hardware 20. Challenge 5: Examining the Software Challenge 6: Servo Motor 21. Carousel Ride 22. Challenge 6: Fun Stuff to Know 23. Challenge 6: Gathering Hardware 24. Challenge 6: Examining Software Challenge 7: Remote Control 25. Push the Button 26. Challenge 7: Fun Stuff to Know 27. Challenge 7: Gathering Hardware 28. Challenge 7: Examining Software Challenge 8: Robot 29. Off the Station 30. Challenge 8: Fun Stuff to Know 31. Challenge 8: Gathering Hardware 32. Challenge 8: Examining Software 33. Epilogue Appendix A: Parts List
    Art.nr: 41012502
    I lager: 3 
    279.00

  • Arduino Cookbook

      Arduino Cookbook
    Create your own toys, remote controllers, alarms, detectors, robots, and many other projects with the Arduino development board. This simple microcontroller lets artists and designers build a variety of amazing objects and prototypes that interact with the physical world. With this cookbook you can dive right in and experiment with more than a hundred tips and techniques, no matter what your skill level is. The recipes in this book provide solutions for most common problems and questions Arduino users have, including everything from programming fundamentals to working with sensors, motors, lights, and sound, or communicating over wired and wireless networks. You'll find the examples and advice you need to begin, expand, and enhance your projects right away. Features: Get to know the Arduino development environment Understand the core elements of the Arduino programming language Use common output devices for light, motion, and sound Interact with almost any device that has a remote control Learn techniques for handling time delays and time measurement Use simple ways to transfer digital information from sensors to the Arduino device Create complex projects that incorporate shields and external modules Use and modify existing Arduino libraries, and learn how to create your own
    Art.nr: 41004788
    I lager: 2 
    338.35

  • Arduino For Dummies

      Arduino For Dummies
    The quick, easy way to leap into the fascinating world of physical computing This is no ordinary circuit board. Arduino allows anyone, whether you're an artist, designer, programmer or hobbyist, to learn about and play with electronics. Through this book you learn how to build a variety of circuits that can sense or control things in the real world. Maybe you'll prototype your own product or create a piece of interactive artwork? This book equips you with everything you'll need to build your own Arduino project, but what you make is up to you! If you're ready to bring your ideas into the real world or are curious about the possibilities, this book is for you. * Learn by doing - start building circuits and programming your Arduino with a few easy to follow examples - right away! * Easy does it - work through Arduino sketches line by line in plain English, to learn of how a they work and how to write your own * Solder on! - Only ever used a breadboard in the kitchen? Don't know your soldering iron from a curling iron? No problem, you'll be prototyping in no time * Kitted out - discover new and interesting hardware to make your Arduino into anything from a mobile phone to a geiger counter! * Become an Arduino savant - learn all about functions, arrays, libraries, shields and other tools of the trade to take your Arduino project to the next level. * Get social - teach your Arduino to communicate with software running on a computer to link the physical world with the virtual world
    Art.nr: 41012516
    Tillfälligt slut
    199.00

  • Arduino for Teens

      Arduino for Teens
    The Arduino open-source microcontroller is a popular hardware/software platform that lets artists, designers, and other experimental hobbyists incorporate computer-controlled electronics into their creative projects. ARDUINO FOR TEENS was written for young people (or anyone else) who would like to learn the ins and outs of microcontroller electronics and the Arduino in particular. Most teens today are at home with computers and software from a user's perspective, but working with the Arduino will open up the world of computer technology to them in new and exciting ways. Written especially with teens and young adults in mind, ARDUINO FOR TEENS' step-by-step approach teaches young experimenters the fundamentals of using the Arduino microcontroller to actually interact with the physical world and create fun, rewarding projects.
    Art.nr: 41012508
    I lager: 6 
    219.00

  • Arduino In Action

      Arduino In Action
    * Easy to use reference guide * Uses real-world examples * Useful for beginning and advanced users Whether you want to build an autonomous robot, automate your home electronics, or just automatically tweet when the bread is ready, you can do it with Arduino. Arduino is an inexpensive, easy-to-use, open source hardware and software platform. It supports a mind-boggling array of sensors and components that you can use to build nearly anything you can imagine. Arduino in Action is a hands-on guide to prototyping and building electronics using the Arduino platform. Suitable for beginners and advanced users, this easy to follow book begins with the basics and systematically guides you through projects ranging from your first blinking LED through connecting Arduino to devices like game controllers or your iPhone.
    Art.nr: 41012520
    I lager: 1 
    329.00

  • Arduino Internals

      Arduino Internals
    Arduino Internals begins by reviewing the current Arduino hardware and software landscape. In particular, it offers a clear analysis of how the ATmega8 board works and when and where to use its derivatives. The chapter on the "hardware heart" is vital for the rest of the book and should be studied in some detail. Furthermore, Arduino Internals offers important information about the CPU running the Arduino board, the memory contained within it and the peripherals mounted on it. To be able to write software that runs optimally on what is a fairly small embedded board, one must understand how the different parts interact. Later in the book, you'll learn how to replace certain parts with more powerful alternatives and how to design Arduino peripherals and shields. Since Arduino Internals addresses both sides of the Arduino hardware-software boundary, the author analyzes the compiler toolchain and again provides suggestions on how to replace it with something more suitable for your own purposes. You'll also learn about how libraries enable you to change the way Arduino and software interact, and how to write your own library implementing algorithms you've devised yourself. Arduino Internals also suggests alternative programming environments, since many Arduino hackers have a background language other than C or Java. Of course, it is possible to optimize the way in which hardware and software interactan entire chapter is dedicated to this field. Arduino Internals doesn't just focus on the different parts of Arduino architecture, but also on the ways in which example projects can take advantage of the new and improved Arduino board. Wheat employs example projects to exemplify the hacks and algorithms taught throughout the book. Arduino projects straddling the hardware-software boundary often require collaboration between people of different talents and skills which cannot be taken for granted. For this reason, Arduino Internals contains a whole chapter dedicated to collaboration and open source cooperation to make those tools and skills explicit. One of the crowning achievements of an Arduino hacker is to design a shield or peripheral residing on the Arduino board, which is the focus of the following chapter. A later chapter takes specialization further by examining Arduino protocols and communications, a field immediately relevant to shields and the communication between peripherals and the board. Finally, Arduino Internals integrates different skills and design techniques by presenting several projects that challenge you to put your newly-acquired skills to the test! Please note: the print version of this title is black & white; the eBook is full color. What youll learn To understand the internal heart of your Arduino board How to replace parts of the Arduino board with new, more powerful elements How to build a new Arduino board How to build your own peripherals and shields How to optimize your own code and existing libraries to run on your own Arduino device Who this book is for This book is geared towards intermediate-level Arduino hackers and makers, embedded system designers who want to know what Arduino is about, hardware designers who would like to change Arduino to suit their own requirements, and developers who would like to write optimized Arduino software. Table of Contents Hardware Software Atmel AVR Supporting Hardware Arduino Software Optimizations Hardware and Software Combined Example Projects Project Management Hardware Design Software Design Networking Tabletop Robot Project ISBN13: 978-1-4302-3882-9 392 Pages User Level: Intermediate to Advanced Publication Date: November 16, 2011
    Art.nr: 41011361
    Tillfälligt slut
    459.00

  • Arduino Kinect Projects

      Arduino Kinect Projects
    If you've done some Arduino tinkering and wondered how you could incorporate the Kinect or the other way around, then this book is for you. The authors of Arduino and Kinect Projects will show you how to create 10 amazing, creative projects, from simple to complex. You'll also find out how to incorporate Processing in your project design, a language very similar to the Arduino language. The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of "Hello, World," the authors will take you through a diverse range of projects that showcase the huge range of possibilities that open up when Kinect and Arduino are combined. * Gesture-based Remote Control. Control devices and home appliances with hand gestures. * Kinect-networked Puppet. Play with a physical puppet remotely using your whole body. * Mood Lamps. Build your own set of responsive, gesture controllable LED lamps. * Drawing Robot. Control a drawing robot using a Kinect-based tangible table. * Remote-controlled Vehicle. Use your body gestures to control a smart vehicle. * Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes. * 3D Modeling Interface. Learn how to use the Arduino LilyPad to build a wearable 3D modelling interface. * 360º Scanner. Build a turntable scanner and scan any object 360º using only one Kinect. * Delta Robot. Build and control your own fast and accurate parallel robot. What youll learn * Arduino and Kinect basics * Interfacing Kinect and Arduino through Processing * Communicating: Serial and communication over networks * Interacting with the physical world: Sensors and actuators * Volumetric Scanning * Step-by-step instructions on a variety of Arduino/Kinect projects Table of Contents: 1. Arduino Basics 2. Kinect Basics 3. Interfacing Arduino and Kinect through Processing 4. Hello World: LED-me 5. Gesture-based Remote Control 6. Kinect-networked Puppet 7. Mood Lamps 8. Drawing Robot 9. Remote-controlled Vehicles 10. Biometric Station 11. 3D Modeling Interface 12. 360º Scanner 13. Delta Robot
    Art.nr: 41012512
    I lager: 2 
    359.00

  • Arduino Projects for Dummies

      Arduino Projects for Dummies
    Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics. This easy-to-understand book is an ideal place to start if you are interested in learning more about Arduino's vast capabilities. Featuring an array of cool projects, this Arduino beginner guide walks you through every step of each of the featured projects so that you can acquire a clear understanding of the different aspects of the Arduino board. Introduces Arduino basics to provide you with a solid foundation of understanding before you tackle your first project Features a variety of fun projects that show you how to do everything from automating your garden's watering system to constructing a keypad entry system, installing a tweeting cat flap, building a robot car, and much more. Provides an easy, hands-on approach to learning more about electronics, programming, and interaction design for Makers of all ages Arduino Projects For Dummies is your guide to turning everyday electronics and plain old projects into incredible innovations.
    Art.nr: 41012510
    Tillfälligt slut
    219.00

  • Arduino Robot Bonanza

      Arduino Robot Bonanza
    Create high-tech walking, talking, and thinking robots Breathe life into the robots of your dreams without advanced electronics or programming skills. Arduino Robot Bonanza shows you how to build autonomous robots using ordinary tools and common parts. Learn how to wire things up, program your robot's brain, and add your own unique flair. This easy-to-follow, fully illustrated guidestarts with the Teachbot and moves to more complex projects, including the musical TuneBot, the remote-controlled TeleBot, a slithering snakelike 'bot, and a robotic arm with 16 inches of reach! * Get started on the Arduino board and software * Build a microcontroller-based brain * Hook up high-tech sensors and controllers * Write and debug powerful Arduino apps * Navigate by walking, rolling, or slithering * Program your 'bot to react and explore on its own * Add remote control and wireless video * Generate sound effects and synthesized speech * Develop functional robot arms and grippers * Extend plans and add exciting features
    Art.nr: 41012505
    I lager: 4 
    229.00

  • Arduino Robotics

      Arduino Robotics
    This book will show you how to use your Arduino to control a variety of different robots, while providing step-by-step instructions on the entire robot building process. You'll learn Arduino basics as well as the characteristics of different types of motors used in robotics. You also discover controller methods and failsafe methods, and learn how to apply them to your project. The book starts with basic robots and moves into more complex projects, including a GPS-enabled robot, a robotic lawn mower, a fighting bot, and even a DIY Segway-clone. Introduction to the Arduino and other components needed for robotics. Learn how to build motor controllers. Build bots from simple line-following and bump-sensor bots to more complex robots that can mow your lawn, do battle, or even take you for a ride. What youll learn: * Basics of motor-control * Basics of PCB design and fabrication * R/C control and decoding * Autonomous sensor guidance * Frame building from various materials * Instructions for a variety of robot designs Who this book is for: * Electronics and robotics hobbyists and DIY builders. Table of Contents: * The Basics * Arduino for Robotics * Lets Get Moving * Linus the Line-Bot * Wally the Wall-Bot * Making PCBs * The Bug-Bot * Explorer-Bot * RoboBoat * Lawn-Bot 400 * The Seg-Bot * The Battle-Bot * Alternate Control
    Art.nr: 41012523
    I lager: 1 
    399.01

  • Arduino Workshop

      Arduino Workshop
    Learn the Basics, Build the Projects, Create Your Own The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you. In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication. Among the book's 65 projects are useful devices like: * A digital thermometer that charts temperature changes on an LCD * A GPS logger that records data from your travels, which can be displayed on Google Maps * A handy tester that lets you check the voltage of any single-cell battery * A keypad-controlled lock that requires a secret code to open * You'll also learn to build Arduino toys and games like: * An electronic version of the classic six-sided die * A binary quiz game that challenges your number conversion skills * A motorized remote control tank with collision detection to keep it from crashing * Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you'll have fun as you learn to harness the power of the * Arduino for your own DIY projects.
    Art.nr: 41012518
    Tillfälligt slut
    239.00

  • Beginning Arduino 2nd edition

      Beginning Arduino 2nd edition
    Want to light up a display? Control a touch screen? Program a robot? The Arduino is a microcontroller board that can help you do all of these things, plus nearly anything you can dream up. Even better, it's inexpensive and, with the help of Beginning Arduino, Second Edition, easy to learn. In Beginning Arduino, Second Edition, you will learn all about the popular Arduino by working your way through a set of 50 cool projects. You'll progress from a complete Arduino beginner to intermediate Arduino and electronic skills and the confidence to create your own amazing projects. You'll also learn about the newest Arduino boards like the Uno and the Leonardo along the way. Absolutely no experience in programming or electronics required! Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge of Arduino programming and electronics. By the end of the book you will be able to create your own projects confidently and with creativity. You'll learn about: * Controlling LEDs * Displaying text and graphics on LCD displays * Making a line-following robot * Using digital pressure sensors * Reading and writing data to SD cards * Connecting your Arduino to the Internet This book is for electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learn this very popular platform for physical computing and electronic art. What youll learn: * Controlling LEDs * Displaying text and graphics on LCD displays * Making a line-following robot * Using digital pressure sensors * Reading and writing data to SD cards * Connecting your Arduino to the Internet Table of Contents: * Introduction * Light 'Em Up * LED Effects * Simple Sounders and Sensors * Driving a DC Motor * Binary Counters * LED Displays * Liquid Crystal Displays * Servos * Steppers and Robots * Pressure Sensors * Touch Screens * Temperature Sensors * Ultrasonic Rangefinders * Reading and Writing to an SD Card * Making an RFID Reader * Communicating over Ethernet Please note: The print version of this title is black and white; the eBook is full color. The color fritzing diagrams are available in the source code downloads on http://www.apress.com/9781430250166
    Art.nr: 41012501
    I lager: 7 
    299.00

  • Beginning Arduino Programming

      Beginning Arduino Programming
    Beginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create future projects. You will also learn how to program your Arduino interface board to sense the physical world, to control light, movement, and sound, and to create objects with interesting behavior. With Beginning Arduino Programming, you'll get the knowledge you need to master the fundamental aspects of writing code on the Arduino platform, even if you have never before written code. It will have you ready to take the next step: to explore new project ideas, new kinds of hardware, contribute back to the open source community, and even take on more programming languages. What youll learn: * Start programming quickly with Arduino sketches. * Write code that interacts with devices, such as LEDs, sensors, and motors. * Work with loops, functions, randomness, and delays in your Arduino projects. * Develop a style of writing code that reflects your individuality. * Use many of the Arduino libraries to control even more devices. * Read from RFID readers, write data to SD memory cards, and connect to the Internet using Ethernet. Who this book is for: This book is for all Arduino board users who want to learn to program the Arduino board, regardless of hardware version or which devices are connected to the board. You do not need to have programmed before, but if you have, then you'll learn how to apply core coding features in the Arduino context. Table of Contents: * Getting Started * Sketching in Code * Working With Variables * Making Decisions * Digital Ins and Outs * Analog in, Analog out * Functions, Time, and Interrupts * Arrays for Arduino * Writing New Functions for Arduino * Arduino Libraries * Arduino Hardware 10 * Where to Go from Here? * Appendix A: Common Circuits * Appendix B: Arduino Math
    Art.nr: 41012527
    Tillfälligt slut
    359.00

  • Beginning Sensor Networks with Arduino and Raspberry Pi

      Beginning Sensor Networks with Arduino and Raspberry Pi
    Beginning Sensor Networks with Arduino and Raspberry Pi teaches you how to build sensor networks with Arduino, Raspberry Pi, and XBee radio modules, and even shows you how to turn your Raspberry Pi into a MySQL database server to store your sensor data! First you'll learn about the different types of sensors and sensor networks, including how to build a simple XBee network. Then you'll walk through building an Arduino-based temperature sensor and data collector, followed by building a Raspberry Pi-based sensor node. Next you'll learn different ways to store sensor data, including writing to an SD card, sending data to the cloud, and setting up a Raspberry Pi MySQL server to host your data. You even learn how to connect to and interact with a MySQL database server directly from an Arduino! Finally you'll learn how to put it all together by connecting your Arduino sensor node to your new Raspberry Pi database server. If you want to see how well Arduino and Raspberry Pi can get along, especially to create a sensor network, then Beginning Sensor Networks with Arduino and Raspberry Pi is just the book you need. What youll learn: * How to build sensor nodes with both Arduino and Raspberry Pi! * What is XBee? * What methods you have for storing sensor data * How you can host your data on the Raspberry Pi * How to get started with the MySQL database connector for Arduino * How to build database enabled sensor networks
    Art.nr: 41012499
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    339.00

  • Brilliant LED projects

      Brilliant LED projects
    LET YOUR CREATIVE SIDE SHINE WITH THE COMPLETE DIY GUIDE TO MAKING EXCITING LED DEVICES Brilliant LED Projects presents 20 hands-on, step-by-step projects for you to make using inexpensive, commonly available components. Projects range from simple, functional devices, such as a "green" LED flashlight and a flashing rear bike light, to more complex designs, including color-changing disco lights and persistence-of-vision (POV) gadgets--all featuring easy-to-follow instructions, highlighted with detailed illustrations. Build with confidence using this book's expert guidance and practical information, including overviews of various LED components, comprehensive listings of tool and supplies, sample clock and driver circuit building blocks, and more. A companion website gives you access to exclusive content, including downloadable assembly codes and programming codes (for the projects powered by the PIC 16F628 microcontroller). Plus, every chapter spotlights key concepts and techniques that make it easy and enjoyable for you to produce eye-catching LED displays. Great for first-timers and expert hobbyists alike All projects can be built with stripboard--no need to translate complicated schematics, or purchase special PCBs Includes extensive guidelines for safe assembly Learn the basic principles of every project component--from LEDs to dot-matrix displays and various integrated circuits Create your own designs using building blocks and assembly techniques from the book's projects Published: April 2012 ISBN: 9780071778220
    Art.nr: 41011367
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    199.00

  • Building Wireless Sensor Networks (bok)

      Building Wireless Sensor Networks (bok)
    Create distributed sensor systems and intelligent interactive devices using the ZigBee wireless networking protocol and XBee radios. By the time you're halfway through this fast-paced, hands-on guide, you'll have built a series of useful projects, including a complete ZigBee wireless network that delivers remotely sensed data. This resource- and reference-packed book is perfect for inventors, hackers, crafters, students, hobbyists, and scientists. Info: Paperback: 320 pages Publisher: O'Reilly Media; 1 edition (December 24, 2010) Language: English ISBN-10: 0596807732 ISBN-13: 978-0596807733 Product Dimensions: 9 x 7 x 0.8 inches
    Art.nr: 41004605
    I lager: 1 
    262.03

  • Building Your Own Electronics Lab: A Guide to Setting Up ...

      Building Your Own Electronics Lab: A Guide to Setting Up ...
    What should an electronics hackerspace look like? Is it in your bedroom, garage, a classroom, or even a suitcase? And where do you start? What parts are essential, and which are just nice to have? And how do you organize it all? Dale Wheat, the author of Arduino Internals, will show you how to build your own electronics lab complete with tools, parts, and power sources. You'll learn how to create a portable lab, a small lab to save space, and even a lab for small groups and classrooms. You'll learn which parts and tools are indispensable no matter what type projects you're working on: which soldering irons are best, which tools, cables, and testing equipment you'll need. You'll also learn about different chips, boards, sensors, power sources, and which ones you'll want to keep on hand. Finally, you'll learn how to assemble everything for the type of lab best suited to your needs. If you need to carry everything to your local makerspace, you can build the Portable Lab. If you plan to tinker at home or in the garage, there is the Corner Lab. If you're going to run your own local makerspace or you need to set up a lab to teach others, there is the Small-Group Lab. No matter what your gadgeteering needs may be, Building Your Own Electronics Lab will show you exactly how to put it all together so you have what you need to get started. What youll learn Essential components of every electronics lab, and how to get them without going broke The differences between types of electronics parts, accessories, and tools you may need Designing a lab for portability Designing a lab to save space Designing a lab to share space and resources Who this book is for Electronics hobbyists, Arduino enthusiasts, hardware hackers, ham radio tinkerers, or anyone wanting to build their own makerspace. Table of Contents Planning Your Electronics Workshop Building Your Tool Chest Parts Both Spare and Not-so-Spare Portable Mini-Lab The Corner Lab The Small-Group Lab Appendix: Getting Started with Tool-Building
    Art.nr: 41011341
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    279.00

  • Complete Electronics Self-Teaching Guide with Projects

      Complete Electronics Self-Teaching Guide with Projects
    An all-in-one resource on everything electronics-related! For almost 30 years, this book has been a classic text for electronics enthusiasts. Now completely updated for today's technology, this latest version combines concepts, self-tests, and hands-on projects to offer you a completely repackaged and revised resource. This unique self-teaching guide features easy-to-understand explanations that are presented in a user-friendly format to help you learn the essentials you need to work with electronic circuits. All you need is a general understanding of electronics concepts such as Ohm's law and current flow, and an acquaintance with first-year algebra. The question-and-answer format, illustrative experiments, and self-tests at the end of each chapter make it easy for you to learn at your own speed. Boasts a companion website that includes more than twenty full-color, step-by-step projects Shares hands-on practice opportunities and conceptual background information to enhance your learning process Targets electronics enthusiasts who already have a basic knowledge of electronics but are interested in learning more about this fascinating topic on their own Features projects that work with the multimeter, breadboard, function generator, oscilloscope, bandpass filter, transistor amplifier, oscillator, rectifier, and more You're sure to get a charge out of the vast coverage included in Complete Electronics Self-Teaching Guide with Projects!
    Art.nr: 41011337
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    239.00

  • Designing Embedded Hardware

      Designing Embedded Hardware
    Embedded computer systems literally surround us: they're in our cell phones, PDAs, cars, TVs, refrigerators, heating systems, and more. In fact, embedded systems are one of the most rapidly growing segments of the computer industry today. Along with the growing list of devices for which embedded computer systems are appropriate, interest is growing among programmers, hobbyists, and engineers of all types in how to design and build devices of their own. Furthermore, the knowledge offered by this book into the fundamentals of these computer systems can benefit anyone who has to evaluate and apply the systems. The second edition of Designing Embedded Hardware has been updated to include information on the latest generation of processors and microcontrollers, including the new MAXQ processor. If you're new to this and don't know what a MAXQ is, don't worry--the book spells out the basics of embedded design for beginners while providing material useful for advanced systems designers. Designing Embedded Hardware steers a course between those books dedicated to writing code for particular microprocessors, and those that stress the philosophy of embedded system design without providing any practical information. Having designed 40 embedded computer systems of his own, author John Catsoulis brings a wealth of real-world experience to show readers how to design and create entirely new embedded devices and computerized gadgets, as well as how to customize and extend off-the-shelf systems. Loaded with real examples, this book also provides a roadmap to the pitfalls and traps to avoid. Designing Embedded Hardware includes: The theory and practice of embedded systems Understanding schematics and data sheets Powering an embedded system Producing and debugging an embedded system Processors such as the PIC, Atmel AVR, and Motorola 68000-series Digital Signal Processing (DSP) architectures Protocols (SPI and I2C) used to add peripherals RS-232C, RS-422, infrared communication, and USB CAN and Ethernet networking Pulse Width Monitoring and motor control If you want to build your own embedded system, or tweak an existing one, this invaluable book gives you the understanding and practical skills you need.
    Art.nr: 41011725
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    369.00

  • Electric Motors (2nd Revised edition)

      Electric Motors (2nd Revised edition)
    This book deals with principles and characteristics of the wide range of motor types likely to be useful in small engineering workshop applications. It also covers matters such as speed control, electric braking, generators, installation and safety aspects - everything, in fact, of practical value to the small workshop user. In the years since the publication of the first edition, the book has become a well-established reference source for users to dip into when more information is needed on how motors behave both in standard usage and also in less common applications. In this time a lot has happened in the field of motor design. This second edition now contains updated information covering both these later developments in motor types and their control systems. A major section is devoted to the characteristics and installation of Variable Frequency Drive units (VFDs). It also covers the operating differences between North American and European power systems.
    Art.nr: 41013432
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    83.95

  • Electrical Engineering 101

      Electrical Engineering 101
    Everything you should have learned in school, but probably didn't! This book is great for electronics newbies, or if you just need a refresher course. Topics ranging from Ohm's law to proper usage of an oscilloscope to managing and interacting with employees are covered. The book approaches all of its topics in a very straight-forward, practical manner, and all the important information is summed up nicely in a "Rules-of-Thumb" section. The information presented in this book will provide a great start towards building or reinforcing your EE knowledge. We're carrying this book because the author (Darren Ashby) thinks and writes like we do. He has a large disclaimer in the front of the book, but points out that electronics can be taught to anyone with the right approach. We agree. The book includes a CD-ROM which contains a reference library, demo simulation software, and engineering calculators. A few of the topics covered: What is electricity really? Ohm's Law Capacitors and Inductors Op-Amps Microprocessor Basics Motors Power Supplies Tools (soldering irons, oscilloscopes, etc.) Troubleshooting Communication Skills Info: Paperback: 320 pages Publisher: Newnes; 2 edition (December 8, 2008) Language: English ISBN-10: 1856175065 ISBN-13: 978-1856175067
    Art.nr: 41004238
    I lager: 2 
    369.00

  • Electronic Project Building for Beginners

      Electronic Project Building for Beginners
    This hand book is for complete beginners to electronic project building. It provides a complete introduction to the practical side of this hobby, including the following topics: component identification, and buying the right parts, resistor colour codes, capacitor value makings etc, advice on buying the right tools for the job, soldering, with advice on how to produce good joint and avoid dry joints, making easy work of the hard wiring, construction methods, including stripboard, custom printed circuit boards, plain matrix board, surface mount boards and wire-wrapping, finishing off and adding panel labels, getting problem projects to work, including simple methods of fault-finding.
    Art.nr: 41013434
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    66.99

  • Electronics for Dummies (UK edition)

      Electronics for Dummies (UK edition)
    Do you dream of wiring up a flashing LED, experimenting with infrared detectors, or building a walking-talking robot from scratch? Do you want to understand what capacitors, oscilloscopes and transistors actually do? Then look no further! Electronics For Dummies, UK Edition covers everything from understanding the technology behind day-to-day gadgets, to reading a schematic, getting to grips with multimeters, and devising projects that are both useful and fun. With UK-specific information on where to purchase components for your workbench and the most useful websites and resources, this essential guide will get you up, running, and switched on in no time. Table of contents: Introduction. Part I: Understanding the Fundamentals of Electronics. Chapter 1: What Is Electronics and What Can It Do for You? Chapter 2: Manipulating Electricity to Make Something Happen. Chapter 3: Meeting Up with Resistance. Chapter 4: Getting a Charge Out of Capacitors. Chapter 5: Curling Up with Coils and Crystals. Chapter 6: The Wide World of Semiconductors. Chapter 7: Cramming Components into Chips. Chapter 8: Rounding Out Your Parts List. Part II: Getting Your Hands Dirty. Chapter 9: Setting Up Shop and Staying Safe. Chapter 10: Sussing out Schematics. Chapter 11: Constructing Circuits. Chapter 12: Measuring and Analysing Circuits. Part III: Putting Theory into Practice. Chapter 13: Exploring Some Simple Circuits. Chapter 14: Great Projects You Can Build in 30 Minutes or Less. Part IV: The Part of Tens. Chapter 15: Ten Exciting Electronics Extras. Chapter 16: Ten Great Sources for Electronics Parts. Appendix: Internet Resources. Index. The writer: Dickon Ross is the Editor-in-Chief of Electronics & Technology Magazine, published by the IET. He is also the launch Editor of Flipside, a science, engineering and technology magazine aimed at teenagers. Cathleen Shamieh is a technology writer with extensive engineering and consulting experience. Gordon McComb is an electronics author and consultant.
    Art.nr: 41011362
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    179.00

  • Exploring Arduino

      Exploring Arduino
    Learn to easily build gadgets, gizmos, robots, and more using Arduino. Written by Arduino expert Jeremy Blum, this unique book uses the popular Arduino microcontroller platform as an instrument to teach you about topics in electrical engineering, programming, and human-computer interaction. Whether you're a budding hobbyist or an engineer, you'll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced. In addition to specific projects, the book shares best practices in programming and design that you can apply to your own projects. Code snippets and schematics will serve as a useful reference for future projects even after you've mastered all the topics in the book. * Includes a number of projects that utilize different capabilities of the Arduino, while interfacing with external hardware. * Features chapters that build upon each other, tying in concepts from previous chapters to illustrate new ones. * Includes aspects that are accompanied by video tutorials and other multimedia content. * Covers electrical engineering and programming concepts, interfacing with the world through analog and digital sensors, communicating with a computer and other devices, and internet connectivity. * Explains how to combine smaller topics into more complex projects. * Shares downloadable materials and source code for everything covered in the book. * Projects compatible with many official Arduino boards including Arduino Uno; Arduino Leonardo; Arduino Mega 2560; Arduino Due; Arduino Nano; Arduino Mega ADK; LilyPad Arduino and may work with Arduino-compatible boards such as Freeduino and new third party certified boards such as the Intel Galileo. * Exploring Arduino takes you on an adventure and provides you with exclusive access to materials not found anywhere else!
    Art.nr: 41012435
    I lager: 1 
    228.11

  • Getting Started with Netduino

      Getting Started with Netduino
    Start building electronics projects with Netduino, the popular open source hardware platform thats captured the imagination of makers and hobbyists worldwide. This easy-to-follow book provides the step-by-step guidance you need to experiment with Netduino and the .NET Micro Framework. Through a set of simple projects, youll learn how to create electronic gadgetsincluding networked devices that communicate over TCP/IP. Along the way, hobbyists will pick up the basics of .NET programming, and programmers will discover how to work with electronics and microcontrollers. Follow the projects in sequence and learn techniques for building your own Netduino-based devices. Features: Get an overview of the Netduino microcontroller family Install the free Visual Studio Express, .NET Micro Framework, and Netduino SDK Write code that lets you turn Netduinos LED on and off Learn how to increase Netduinos capabilities with various expansion shields Measure digital and analog inputs with MakerShield Make a light appear dimmer or brighter with Pulse Width Modulation Use electrical pulses to play a song and control the position of a servo motor Create an app to control your Netduino over the Web Info: Publisher: O'Reilly Media / Make Pages: 102 ISBN: 978-1-4493-0245-0 ISBN 10: 1-4493-0245-9
    Art.nr: 41010342
    I lager: 12 
    179.00

  • Hacking Raspberry Pi

      Hacking Raspberry Pi
    Raspberry Pi is taking off like a rocket! You can use this amazing, dirt-cheap, credit card-sized computer to learn powerful hardware hacking techniques as you build incredibly creative and useful projects! This complete, full-color guide requires absolutely no experience with either hardware hacking or computer programming. Colorful photos guide you through each project, and the step-by-step instructions are stunningly clear and easy! 1. Start with the absolute basics: Discover why millions of people are so passionate about the Pi! Tour the hardware, including storage, connections, and networking Install and run Raspbian, Raspberry Pis Linux-based operating system Manage devices and configuration files Network Raspberry Pi and add Wi-Fi Program Raspberry Pi using Python, Scratch, XHTML, PHP, and MySQL 2. Next, build all these great projects: Media Center Retro Console Video Game Station Minecraft Server Web Server Portable Webcam Security & Privacy Device 3. Then, master all these cutting-edge techniques: Overclock Raspberry Pi for better performance Link Raspberry Pi to the Arduino and Arduino clones, including the AlaMode and the Gertboard Use the Pi to build electronics prototypes using a breadboard
    Art.nr: 41012495
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    219.00

  • Haynes Raspberry Pi Manual

      Haynes Raspberry Pi Manual
    The Haynes Raspberry Pi Manual is the perfect introduction to the revolutionary and affordable new small computer. Aimed at those who are switching on their Raspberry Pi for the first time, this manual introduces various aspects of computing, programming and software development - subjects that have been sadly absent from the school curriculum for many years. With expert authorship and the trademark Haynes 'how to' approach, this is the manual everyone needs to get started with the Raspberry Pi, whether at home or in the classroom.
    Art.nr: 41012490
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    219.00

  • Learn Electronics with Arduino

      Learn Electronics with Arduino
    Have you ever wondered how electronic gadgets are created? Do you have an idea for a new proof-of-concept tech device or electronic toy but have no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and are now wondering what to build? Learn Electronics with Arduino will answer these questions to discovering cool and innovative applications for newtech products using modification, reuse, and experimentation techniques. You'll learn electronics concepts while building cool and practical devices and gadgets based on the Arduino, an inexpensive and easy-to-program microcontroller board that is changing the way people think about home-brew tech innovation. Learn Electronics with Arduino uses the discovery method. Instead of starting with terminology and abstract concepts, You'll start by building prototypes with solderless breadboards, basic components, and scavenged electronic parts. Have some old blinky toys and gadgets lying around? Put them to work! You'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys. As you're on the road to becoming an electronics guru, you'll buildpractical devices like a servo motor controller, and a robotic arm. You'll also learn how to makefun gadgets like a sound effects generator, a music box, and an electronic singing bird. What youll learn Electronics fundamentals using the discovery method How to make your own embedded diagnostics for your gadgets How to drive servos and DC motors with Arduino How to work with analog signals and sound How to put photocells to work How to create LED displays Who this book is for This book will appeal to inventors, engineers, educators, and technology students interested in exploring rapid product designconcepts by modifying circuits, using the Arduino, and reuse of discarded non-functional electronics. Table of Contents An Electronic Singing Bird A Mini Digital Roulette Game An Interactive Light Sequencer Device Physical Computing and DC Motor Control Motion Control with an Arduino: Servo and StepperMotor Controls The Music Box Fun with Haptics Creating Smart Power with an Arduino A Logic Checker Man It's Hot: Temperature Measurement and Control
    Art.nr: 41011340
    I lager: 2 
    249.00

  • Learn Raspberry Pi With Linux

      Learn Raspberry Pi With Linux
    Learn Raspberry Pi with Linux will tell you everything you need to know about the Raspberry Pi's GUI and command line so you can get started doing amazing things. You'll learn how to set up your new Raspberry Pi with a monitor, keyboard and mouse, and you'll discover that what may look unfamiliar in Linux is really very familiar. You'll find out how to connect to the internet, change your desktop settings, and you'll get a tour of installed applications. Next, you'll take your first steps toward being a Raspberry Pi expert by learning how to get around at the Linux command line. You'll learn about different shells, including the bash shell, and commands that will make you a true power user. Finally, you'll learn how to create your first Raspberry Pi projects: Making a Pi web server: run LAMPon your own network Making your Pi wireless: remove all the cables andretain all the functionality Makinga Raspberry Pi-basedsecurity cam and messenger service: find out who's dropping by Makinga Pi media center: stream videos and music from your Pi Raspberry Pi is awesome, and it's Linux. And it's awesome because it's Linux. But if you've never used Linux or worked at the Linux command line before, it can be a bit daunting. Raspberry Pi is an amazing little computer with tons of potential. And Learn Raspberry Pi with Linuxcan be your first step in unlocking that potential. What youll learn How to get online with Raspberry Pi How to customize your Pi's desktop environment Essential commands for putting your Pi to work Basic network services - the power behind what Pi can do How to make your Pi totally wireless by removing all the cables How to turn your Pi into your own personal web server How to turn your Pi into a spy How to turn your Pi into a media center Who this book is for Raspberry Pi users who are new to Linux and the Linux command line.
    Art.nr: 41011462
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    229.00

  • Make a mind-controlled Arduino Robot

      Make a mind-controlled Arduino Robot
    Build a robot that responds to electrical activity in your brainits easy and fun. If youre familiar with Arduino and have basic mechanical building skills, this book will show you how to construct a robot that plays sounds, blinks lights, and reacts to signals from an affordable electroencephalography (EEG) headband. Concentrate and the robot will move. Focus more and it will go faster. Let your mind wander and the robot will slow down. Youll find complete instructions for building a simple robot chassis with servos, wheels, sensors, LEDs, and a speaker. You also get the code to program the Arduino microcontroller to receive wireless signals from the EEG. Your robot will astound anyone who wears the EEG headband. This book will help you: * Connect an inexpensive EEG device to Arduino * Build a robot platform on wheels * Calculate a percentage value from a potentiometer reading * Mix colors with an RGB LED * Play tones with a piezo speaker * Write a program that makes the robot avoid boundaries * Create simple movement routines
    Art.nr: 41012498
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    79.00

  • Make an Arduino-controlled Robot

      Make an Arduino-controlled Robot
    Building robots that sense and interact with their environment used to be tricky. Now, Arduino makes it easy. With this book and an Arduino microcontroller and software creation environment, youll learn how to build and program a robot that can roam around, sense its environment, and perform a wide variety of tasks. All you to get started with the fun projects is a little programming experience and a keen interest in electronics. Make a robot that obeys your every command-or runs on its own. Maybe youre a teacher who wants to show students how to build devices that can move, sense, respond, and interact with the physical world. Or perhaps youre a hobbyist looking for a robot companion to make your world a little more futuristic. With Make an Arduino Controlled Robot, youll learn how to build and customize smart robots on wheels. You will: * Explore robotics concepts like movement, obstacle detection, sensors, and remote control * Use Arduino to build two- and four-wheeled robots * Put your robot in motion with motor shields, servos, and DC motors * Work with distance sensors, infrared reflectance sensors, and remote control receivers * Understand how to program your robot to take on all kinds of real-world physical challenges
    Art.nr: 41012530
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    229.00

  • Make Analog Synthesizers

      Make Analog Synthesizers
    Dive hands-on into the tools, techniques, and information for making your own analog synthesizer. If youre a musician or a hobbyist with experience in building electronic projects from kits or schematics, this do-it-yourself guide will walk you through the parts and schematics you need, and how to tailor them for your needs. Author Ray Wilson shares his decades of experience in synth-DIY, including the popular Music From Outer Space (MFOS) website and analog synth community. At the end of the book, youll apply everything youve learned by building an analog synthesizer, using the MFOS Noise Toaster kit. Youll also learn what it takes to create synth-DIY electronic music studio. Get started in the fun and engaging hobby of synth-DIY without delay. With this book, youll learn: The differences between analog and digital synthesizers Analog synthesizer building blocks, including VCOs, VCFs, VCAs, and LFOs How to tool up for synth-DIY, including electronic instruments and suggestions for home-made equipment Foundational circuits for amplification, biasing, and signal mixing How to work with the MFOS Noise Toaster kit Setting up a synth-DIY electronic music studio on a budget
    Art.nr: 41012589
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    199.00

  • Make: Arduino Bots and Gadgets (bok)

      Make: Arduino Bots and Gadgets (bok)
    Want to build your own robots, turn your ideas into prototypes, or control devices with a computer? It's a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly. You'll gain the know-how and experience you need to invent your own gadgets. With Arduino, building your own embedded gadgets is easy, even for beginners. This book will teach you the basics of embedded systems and help you build your first gadget in just a few days. Each learn-as-you-build project that follows will add to your knowledge and skills. Features: Experiment with Arduino Build robots and electronic projects with easy-to-follow instructions Turn your ideas into working physical prototypes Use Android phones as remote controls in your projects
    Art.nr: 41004744
    I lager: 1 
    299.00

  • Make: LEGO & Arduino Projects

      Make: LEGO & Arduino Projects
    Make amazing robots and gadgets with two of todays hottest DIY technologies. With this easy-to-follow guide, youll learn how to build devices with Lego Mindstorms NXT 2.0, the Arduino prototyping platform, and some add-on components to bridge the two. Mindstorms alone lets you create incredible gadgets. Bring in Arduino for some jaw-dropping functionality-and open a whole new world of possibilities. Build a drink dispenser, music synthesizer, wireless lamp, and more Each fun and fascinating project includes step-by-step instructions and clear illustrations to guide you through the process. Learn how to set up an Arduino programming environment, download the sketches and libraries you need, and work with Arduinos language for non-programmers. Its a perfect book for students, teachers, hobbyists, makers, hackers, and kids of all ages. * Build a Drawbot that roams around and traces its path with a marker pen * Construct an analog Mindstorms clock with hands that display the correct time * Create a machine that mixes a glass of chocolate milk at the touch of a button * Make a Gripperbot rolling robotic arm that you control wirelessly with Arduinos mounted on your arms * Explore electronic music by building a guitar-shaped Lego synthesizer * Build a Lego lamp with on/off and dimmer switches that you control with a smartphone application * Jump feet first into the world of electronics, from learning Ohms Law to working with basic components * You'll need the Bricktronics shield created for this book by Open Source Hardware kit maker Wayne and Layne, or you can build a breadboarded equivalent (see Chapter 10) for about $25 in parts.
    Art.nr: 41012504
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    329.00

  • Making Things See

      Making Things See
    When Microsoft's Kinect hardware hit the DIY world, it sparked a lot of very awesome projects. The Kinect let's computers see which opens up all kinds of new doors for interactive development. In Making Things See, author Greg Borenstein leads the reader through half a dozen meaty projects that cover everything from pose detection to 3D scanning! This title from the Make: library is perfect for makers, artists, gamers, even hobbyists. If you've seen some of the cool things people are doing with the Kinect and wondered how you could get in on the action, this is the book for you. Features: Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects Info: Publisher: O'Reilly Media / Make Pages: 440 Print ISBN: 978-1-4493-0707-3 ISBN 10: 1-4493-0707-8
    Art.nr: 41010218
    I lager: 1 
    295.95

  • MSP430 microcontroller basics

      MSP430 microcontroller basics
    The MSP430 is a simple 16-bit microcontroller with a compact and economical CPU containing only 27 instructions and 16 registers. It offers other advantages which make it suitable for low power applications: a rich variety of peripherals for analog input and output; rapid processing wake up time; the treatment of data and address on equal footing. Introduction to the MSP430 combines a tutorial approach with a description of the CPU and main peripherals. The tutorial builds from a basic program for lighting LEDs to the use of a timer. It uses the C programming language from the start but programs are also developed in assembly language to show how a program interacts with the hardware. To demonstrate the special features of the MSP430 full coverage is given to the instruction set, sigma-delta analog-digital converters and timers. Finally, the book gives an introduction to the MSP430 which extends the architecture to address more memory and which provides a bridge to the ARM 7 processor. Contents: 1.Embedded electronic systems and microcontrollers; 2. Texas MSP430; 3. Development; 4. A simple tour of the MSP430; 5. Architecture of the MSP430; 6.Functions, interrupts and low-power modes; 7.Digital input, output and displays; 8. Timers; 9. Mixed-signal systems: Analog input and output; 10. Communication; 11. The future: MSP430X; Appendices. *The only tutorial book on the MSP430 *Uses both C and assembly language *A CDROM containing a development kit to help the engineer and hobbyist program the MSP430.
    Art.nr: 41011378
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    399.01

  • Open SoftWear

      Open SoftWear
    Open Softwear is a book about fashion and technology. More precisely it is a book about Arduino boards, conductive fabric, resistive thread, soft buttons, LEDs, and some other things. This is a great book for beginners looking into wearable computing or into fashion and technology. Authors T. Olsson, D. Gaetano, J. Odhner, and S. Wiklund started researching five years ago thanks to the support of K3, School of Arts and Communication, Malmö University, Sweden. In Open Softwear they got the chance to come together to write down their conclusions in the form of an illustrated book aiming at students and professionals trying to enter the field of physical computing from the 'softwear' perspective. Features: 104 color pages Starts with the basics of electricity, hardware and Arduino in chapter one before jumping into practical examples and projects and ends with an informative guide to coding for the Arduino. Packed with unique practical examples from touch sensitive embroidery to soft synthesizers. Plenty of useful tips and tricks for sewing e-textiles Forewords written by Melissa Coleman and David Cuartielles
    Art.nr: 41004811
    I lager: 2 
    270.51

  • PIC Projects for Non-Programmers

      PIC Projects for Non-Programmers
    John Iovine has created his next masterwork with PIC Projects for Non-Programmers. Engineers and hobbyists new to the PIC who want to create something today will find a valuable resource in this book. By working through the accessible projects in this book, readers will use a symbolic compiler that allows them to create 'code' via flowcharts immediately, getting their projects up and running quickly! The ability to create applications with the PIC from day one makes this a real page turner and a highly satisfying introduction to microcontrollers for both novices and readers who need to build their skills. The Flowcode 4 software is available on a companion website free of charge. * Gets readers up and running fast with a quick review of basics and then onto ten tried-and-tested projects * No languages to learn: Simply drag and drop the icons, plug in the settings and the PIC will respond to the commands * Step by step guide to using Flowcode 4.
    Art.nr: 41011339
    Tillfälligt slut
    249.00

  • Practical Arduino Engineering

      Practical Arduino Engineering
    Arduino boards have impressed bothhackers and professional engineers. Whether you're a hobbyist or a professional,it isn't just a breadboard and a hazy idea that keeps you going. It's essential to institute a proper design, device instrumentation and, indeed, test your project thoroughly before committing to a particular prototype. Practical Arduino Engineering begins by outlining the engineering process, from the basicrequirements andpreliminary design to prototyping and testing. Each and every chapter exemplifies this process anddemonstrates howyoucan profit from the implementationsolid engineering principlesregardless of whether you just play in your basement or you want to publicize and sell your devices. Arduino is a brilliant prototyping platform that allows users to test and iterate design ideas. Imitation by other Arduino makers, hackers and engineers oftenproves your design's popularity. Practical Arduino Engineeringwill teachyou to follow the engineering processcarefully; over time, you will be able to review and improve this process, and even extend its scope. Practical Arduino Engineering is notpurely theoretical. In addition, you'll learn the process of hardware engineering as applicable to Arduino projects, and the importance of the process in each and every projectpresented in this book. To set the stage, Practical Arduino Engineering begins by reviewing the Arduino software landscape,then shows howto set upan Arduino project for testing. Even if you already know your compiler toolchain and the basics of Arduino programming, this refresher course can helpfill inthe gaps andexplain whyyour compiler mayspit out certain error messages. Practical Arduino Engineering then gradually builds up the engineering process, from single devices like LCDs, potentiometers and GPS modules, to the integration of several modules into larger projects, such as a wireless temperature measurement system, and ultimatelyan entire robot. The engineering projects become progressively more challenging throughout the first 4 engineering chapters. Next, you'll proceed with simple steps towards the first intelligent part of a robot:the object detector. You'll find yourself teaching your robot how to avoid very hot objects or insurmountable obstacles. The basic design requirements for a complete robot and, indeed, the detailed design and prototyping for robots can be extremely tricky, which is why engineering discipline is invaluable. Practical Arduino Engineering thenenters the world of domestic engineering by introducing home alarm systemsnot quite as simple as they seem. A solid, robust system can only be built by following the engineering processdetailed inprevious chapters, and this section reinforces that process. You'll thentake a step further in your Arduino engineering process: instrumentat...
    Art.nr: 41011338
    I lager: 6 
    399.01

  • Practical Arduino: Cool Projects for Open Source Hardware

      Practical Arduino: Cool Projects for Open Source Hardware
    Create your own Arduino-based designs, gain in-depth knowledge of the architecture of Arduino, and learn the user-friendly Arduino language all in the context of practical projects that you can build yourself at home. Get hands-on experience using a variety of projects and recipes for everything from home automation to test equipment. Arduino has taken off as an incredibly popular building block among ubicomp (ubiquitous computing) enthusiasts, robotics hobbyists, and DIY home automation developers. Authors Jonathan Oxer and Hugh Blemings provide detailed instructions for building a wide range of both practical and fun Arduino-related projects, covering areas such as hobbies, automotive, communications, home automation, and instrumentation. Take Arduino beyond "blink" to a wide variety of projects from simple to challenging Hands-on recipes for everything from home automation to interfacing with your car engine management system Explanations of techniques and references to handy resources for ubiquitous computing projects Supplementary material includes a circuit schematic reference, introductions to a range of electronic engineering principles and general hints & tips. These combine with the projects themselves to make Practical Arduino: Cool Projects for Open Source Hardware an invaluable reference for Arduino users of all levels. You'll learn a wide variety of techniques that can be applied to your own projects. What you'll learn Communication with serial devices including RFID readers, temperature sensors, and GPS modules Connecting Arduino to Ethernet and WiFi networks Adding synthesized speech to Arduino Linking Arduino to web services Decoding data streams from commercial wireless devices How to make DIY prototyping shields for only a couple of dollars
    Art.nr: 41003993
    I lager: 2 
    369.00

  • Practical Raspberry Pi

      Practical Raspberry Pi
    Practical Raspberry Pi takes you quickly through the hardware and software basics of the Raspberry Pi. Author Brendan Horan then gets you started on a series of fun and practical projects, including a simple temperature sensor, a media center, a real-time clock, and even a security monitoring device, all of which require minimal programming experience. Along with these projects, you'll learn all about the Raspberry Pi hardware, including how it can be so powerful and still so small and inexpensive, why it's so suitable as a video player, and how you can customize it for different tasks, including running different operating systems on it, including Android and RISC OS. The Raspberry Pi is an inexpensive but relatively powerful little computer. It was designed to get kids interested in computing and programming, but it's also a great platform for hardware hackery. The projects in this book will get you deep into the hardware to show you what the Raspberry Pi can really do. What you'll learn: * An overview of Raspberry Pi hardware * How to get your Pi up and running with Linux * How to use your Pi for sensing temperature and driving a simple character LCD * How to create a media player with your Raspberry Pi * How to use your Pi as a serial console server * How to set up your Pi to be a security monitoring device * Other operating systems for your Pi, including Gentoo, Android, and RISC OS Table of Contents Introduction Power and power sources Electronics overview Tools you'll need Chapter 1: Raspberry Pi Hardware Inputs and Outputs Overview of the ARM11 CPU Overview of the Broadcom VideoCore IV GPU Headers and pin out schematics Notes on unusable headers Chapter 2: Software Overview and Installing Linux Why hard-float vs. soft-float is important Installing Fedora Optimizing Fedora to run from the SD Chapter 3: Using GPIO: A Simple Temperature Sensor Overview and warnings about Pi's GPIO Connecting the sensor Writing the code to read the temperature Chapter 4: Driving a Simple Character LCD Using an LCD controller and GPIO Writing to and controlling the LCD Chapter 5: Security Monitoring Device Chapter 6: Cross-compiling Applications for the Pi Why cross-compiling is a good idea Setting up a cross-compile environment on your desktop GCC tips and tricks Chapter 7: Media Center with Raspberry Pi Installing XBMC Setting up HDMI audio and video Chapter 8: Building a Real-time Clock Add an independent RTC to your Raspberry Pi Chapter 9: Embedded, IP-enabled Serial Console Server Accessing the Pi's UART and building a line-level converter Linux serial port server set-up Chapter 10: Appliance Automation Mains voltage warnings Building the hardware Writing the code to turn the appliance on and off Chapter 11: Other Operating Systems for the Pi Android RISC OS Plan9 Gentoo
    Art.nr: 41012120
    I lager: 4 
    192.00

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