Böcker om elektronik

Visar 1 till 35 av 35 produkter
  • 3D-Printers A Beginners Guide

      3D-Printers A Beginners Guide
    3D printing is a new craft technique that seems like science fiction. Objects appear to be created out of nothing - as if by magic. This book shows you the practice of 3D printing at home. It gives the reader an overview of the basics of this technique and the materials and the knowledge you need for a successful start in the use of 3D printing. The hardware and software you need is described, and tips and tricks for the practical application of 3D printing are given. If you aspire to use 3D printing for your hobby or for spare parts, this book is a guide for your first steps into a new future: - What is 3D printing? - The differences between 3D printers. - The way to your first print. - Software for construction, preparation of printing and the printing process. - Printing practice. - What can I do with my printer? - Printing at service providers.
    Art.nr: 41013433
    I lager: 6 

  • Adventures in Raspberry Pi

      Adventures in Raspberry Pi
    Coding for kids is cool with Raspberry Pi and this elementary guide Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners - your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own.
    Art.nr: 41012492
    I lager: 1 

  • Arduino - Making things move - bok

      Arduino - Making things move - bok
    Dustyn Roberts' Making Things Move is a wonderful introduction to practical mechanics. This book teaches you the basics of building moving mechanisms through non-technical explanation, not abstract engineering theory. These straight-forward explanations, together with examples and DIY projects, will help you form a solid understanding of concepts like attaching couplers and shafts to a motor or converting rotary motion to linear motion. Jam-packed with pictures, drawings, screenshots, and down-to-Earth instruction, Making Things Move focuses on practical application with an emphasis on readily available parts, materials and processes.
    Art.nr: 41004731
    I lager: 2 

  • Arduino + Android Projects for the Evil Genius

      Arduino + Android Projects for the Evil Genius
    TEAM ARDUINO UP WITH ANDROID FOR SOME MISCHIEVOUS FUN! Filled with practical, do-it-yourself gadgets, Arduino + Android Projects for the Evil Genius shows you how to create Arduino devices and control them with Android smartphones and tablets. Easy-to-find equipment and components are used for all the projects in the book. This wickedly inventive guide covers the Android Open Application Development Kit (ADK) and USB interface and explains how to use them with the basic Arduino platform. Methods of communication between Android and Arduino that don't require the ADK--including sound, Bluetooth, and WiFi/Ethernet are also discussed. An Arduino ADK programming tutorial helps you get started right away. Arduino + Android Projects for the Evil Genius: Contains step-by-step instructions and helpful illustrations Provides tips for customizing the projects Covers the underlying principles behind the projects Removes the frustration factor--all required parts are listed Provides all source code on the book's website Build these and other devious devices: Bluetooth robot Android Geiger counter Android-controlled light show TV remote Temperature logger Ultrasonic range finder Home automation controller Remote power and lighting control Smart thermostat RFID door lock Signaling flags Delay timer
    Art.nr: 41011335
    I lager: 2 

  • Arduino Adventures

      Arduino Adventures
    Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Stationan orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle dont make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station. The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. Youll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book youll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller. Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge What youll learn: * Install and configure Arduinos programming environment * Build understanding of LEDs, Resisters, and other basic components * Build and test electronic circuits involving breadboarding and basic wiring * Program behavior using the Arduino Programming Language * Interface and influence the physical world through motors and sensors Who this book is for: Escape from Gemini Station: An Arduino Hands-On Adventure is suitable for ages 8 and up. No experience is required, and complete instructions are provided on using the Arduino microcontroller. Teachers will find the book useful for the downloadable teacher handouts available from the authors' website. The book is perfect for anyone learning Arduino, or preparing to teach it to first-time users. Table of Contents Introduction Challenge #1: Potentiometer 1. Trouble at Gemini Station 2. Challenge 1: Fun Stuff to now 3. Challenge 1: Examining the Hardware 4. Challenge 1: Examining the Software Challenge 2: LED Flashlight 5. Damage Assessment 6. Challenge 2: Fun Stuff to Know 7. Challenge 2: Gathering Hardware 8. Challenge 2: Examining Software Challenge 3: Temperature 9. Feeling the Heat 10. Challenge 3: Fun Stuff to Know 11. Challenge 3: Examining the Hardware 12. Challenge 3: Examining the Software Challenge 4: Bucket Mover 13. Uninvited Guest 14. Challenge 4: Fun Stuff to Know 15. Challenge 4: Gathering Hardware 16. Challenge 4: Examining the Software Challenge 5: Motion Detector 17. Hide and Seek 18. Challenge 5: Fun Stuff to Know 19. Challenge 5: Examining the Hardware 20. Challenge 5: Examining the Software Challenge 6: Servo Motor 21. Carousel Ride 22. Challenge 6: Fun Stuff to Know 23. Challenge 6: Gathering Hardware 24. Challenge 6: Examining Software Challenge 7: Remote Control 25. Push the Button 26. Challenge 7: Fun Stuff to Know 27. Challenge 7: Gathering Hardware 28. Challenge 7: Examining Software Challenge 8: Robot 29. Off the Station 30. Challenge 8: Fun Stuff to Know 31. Challenge 8: Gathering Hardware 32. Challenge 8: Examining Software 33. Epilogue Appendix A: Parts List
    Art.nr: 41012502
    I lager: 2 

  • Arduino Cookbook

      Arduino Cookbook
    Create your own toys, remote controllers, alarms, detectors, robots, and many other projects with the Arduino development board. This simple microcontroller lets artists and designers build a variety of amazing objects and prototypes that interact with the physical world. With this cookbook you can dive right in and experiment with more than a hundred tips and techniques, no matter what your skill level is. The recipes in this book provide solutions for most common problems and questions Arduino users have, including everything from programming fundamentals to working with sensors, motors, lights, and sound, or communicating over wired and wireless networks. You'll find the examples and advice you need to begin, expand, and enhance your projects right away. Features: Get to know the Arduino development environment Understand the core elements of the Arduino programming language Use common output devices for light, motion, and sound Interact with almost any device that has a remote control Learn techniques for handling time delays and time measurement Use simple ways to transfer digital information from sensors to the Arduino device Create complex projects that incorporate shields and external modules Use and modify existing Arduino libraries, and learn how to create your own
    Art.nr: 41004788
    I lager: 1 

  • Arduino for Teens

      Arduino for Teens
    The Arduino open-source microcontroller is a popular hardware/software platform that lets artists, designers, and other experimental hobbyists incorporate computer-controlled electronics into their creative projects. ARDUINO FOR TEENS was written for young people (or anyone else) who would like to learn the ins and outs of microcontroller electronics and the Arduino in particular. Most teens today are at home with computers and software from a user's perspective, but working with the Arduino will open up the world of computer technology to them in new and exciting ways. Written especially with teens and young adults in mind, ARDUINO FOR TEENS' step-by-step approach teaches young experimenters the fundamentals of using the Arduino microcontroller to actually interact with the physical world and create fun, rewarding projects.
    Art.nr: 41012508
    I lager: 6 

  • Arduino In Action

      Arduino In Action
    * Easy to use reference guide * Uses real-world examples * Useful for beginning and advanced users Whether you want to build an autonomous robot, automate your home electronics, or just automatically tweet when the bread is ready, you can do it with Arduino. Arduino is an inexpensive, easy-to-use, open source hardware and software platform. It supports a mind-boggling array of sensors and components that you can use to build nearly anything you can imagine. Arduino in Action is a hands-on guide to prototyping and building electronics using the Arduino platform. Suitable for beginners and advanced users, this easy to follow book begins with the basics and systematically guides you through projects ranging from your first blinking LED through connecting Arduino to devices like game controllers or your iPhone.
    Art.nr: 41012520
    I lager: 1 

  • Arduino Kinect Projects

      Arduino Kinect Projects
    If you've done some Arduino tinkering and wondered how you could incorporate the Kinect or the other way around, then this book is for you. The authors of Arduino and Kinect Projects will show you how to create 10 amazing, creative projects, from simple to complex. You'll also find out how to incorporate Processing in your project design, a language very similar to the Arduino language. The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of "Hello, World," the authors will take you through a diverse range of projects that showcase the huge range of possibilities that open up when Kinect and Arduino are combined. * Gesture-based Remote Control. Control devices and home appliances with hand gestures. * Kinect-networked Puppet. Play with a physical puppet remotely using your whole body. * Mood Lamps. Build your own set of responsive, gesture controllable LED lamps. * Drawing Robot. Control a drawing robot using a Kinect-based tangible table. * Remote-controlled Vehicle. Use your body gestures to control a smart vehicle. * Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes. * 3D Modeling Interface. Learn how to use the Arduino LilyPad to build a wearable 3D modelling interface. * 360º Scanner. Build a turntable scanner and scan any object 360º using only one Kinect. * Delta Robot. Build and control your own fast and accurate parallel robot. What youll learn * Arduino and Kinect basics * Interfacing Kinect and Arduino through Processing * Communicating: Serial and communication over networks * Interacting with the physical world: Sensors and actuators * Volumetric Scanning * Step-by-step instructions on a variety of Arduino/Kinect projects Table of Contents: 1. Arduino Basics 2. Kinect Basics 3. Interfacing Arduino and Kinect through Processing 4. Hello World: LED-me 5. Gesture-based Remote Control 6. Kinect-networked Puppet 7. Mood Lamps 8. Drawing Robot 9. Remote-controlled Vehicles 10. Biometric Station 11. 3D Modeling Interface 12. 360º Scanner 13. Delta Robot
    Art.nr: 41012512
    I lager: 2 

  • Arduino Robot Bonanza

      Arduino Robot Bonanza
    Create high-tech walking, talking, and thinking robots Breathe life into the robots of your dreams without advanced electronics or programming skills. Arduino Robot Bonanza shows you how to build autonomous robots using ordinary tools and common parts. Learn how to wire things up, program your robot's brain, and add your own unique flair. This easy-to-follow, fully illustrated guidestarts with the Teachbot and moves to more complex projects, including the musical TuneBot, the remote-controlled TeleBot, a slithering snakelike 'bot, and a robotic arm with 16 inches of reach! * Get started on the Arduino board and software * Build a microcontroller-based brain * Hook up high-tech sensors and controllers * Write and debug powerful Arduino apps * Navigate by walking, rolling, or slithering * Program your 'bot to react and explore on its own * Add remote control and wireless video * Generate sound effects and synthesized speech * Develop functional robot arms and grippers * Extend plans and add exciting features
    Art.nr: 41012505
    I lager: 4 

  • Arduino Robotics

      Arduino Robotics
    This book will show you how to use your Arduino to control a variety of different robots, while providing step-by-step instructions on the entire robot building process. You'll learn Arduino basics as well as the characteristics of different types of motors used in robotics. You also discover controller methods and failsafe methods, and learn how to apply them to your project. The book starts with basic robots and moves into more complex projects, including a GPS-enabled robot, a robotic lawn mower, a fighting bot, and even a DIY Segway-clone. Introduction to the Arduino and other components needed for robotics. Learn how to build motor controllers. Build bots from simple line-following and bump-sensor bots to more complex robots that can mow your lawn, do battle, or even take you for a ride. What youll learn: * Basics of motor-control * Basics of PCB design and fabrication * R/C control and decoding * Autonomous sensor guidance * Frame building from various materials * Instructions for a variety of robot designs Who this book is for: * Electronics and robotics hobbyists and DIY builders. Table of Contents: * The Basics * Arduino for Robotics * Lets Get Moving * Linus the Line-Bot * Wally the Wall-Bot * Making PCBs * The Bug-Bot * Explorer-Bot * RoboBoat * Lawn-Bot 400 * The Seg-Bot * The Battle-Bot * Alternate Control
    Art.nr: 41012523
    Tillfälligt slut

  • Arduino Workshop

      Arduino Workshop
    Learn the Basics, Build the Projects, Create Your Own The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you. In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication. Among the book's 65 projects are useful devices like: * A digital thermometer that charts temperature changes on an LCD * A GPS logger that records data from your travels, which can be displayed on Google Maps * A handy tester that lets you check the voltage of any single-cell battery * A keypad-controlled lock that requires a secret code to open * You'll also learn to build Arduino toys and games like: * An electronic version of the classic six-sided die * A binary quiz game that challenges your number conversion skills * A motorized remote control tank with collision detection to keep it from crashing * Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you'll have fun as you learn to harness the power of the * Arduino for your own DIY projects.
    Art.nr: 41012518
    Tillfälligt slut

  • Beginning Arduino 2nd edition

      Beginning Arduino 2nd edition
    Want to light up a display? Control a touch screen? Program a robot? The Arduino is a microcontroller board that can help you do all of these things, plus nearly anything you can dream up. Even better, it's inexpensive and, with the help of Beginning Arduino, Second Edition, easy to learn. In Beginning Arduino, Second Edition, you will learn all about the popular Arduino by working your way through a set of 50 cool projects. You'll progress from a complete Arduino beginner to intermediate Arduino and electronic skills and the confidence to create your own amazing projects. You'll also learn about the newest Arduino boards like the Uno and the Leonardo along the way. Absolutely no experience in programming or electronics required! Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge of Arduino programming and electronics. By the end of the book you will be able to create your own projects confidently and with creativity. You'll learn about: * Controlling LEDs * Displaying text and graphics on LCD displays * Making a line-following robot * Using digital pressure sensors * Reading and writing data to SD cards * Connecting your Arduino to the Internet This book is for electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learn this very popular platform for physical computing and electronic art. What youll learn: * Controlling LEDs * Displaying text and graphics on LCD displays * Making a line-following robot * Using digital pressure sensors * Reading and writing data to SD cards * Connecting your Arduino to the Internet Table of Contents: * Introduction * Light 'Em Up * LED Effects * Simple Sounders and Sensors * Driving a DC Motor * Binary Counters * LED Displays * Liquid Crystal Displays * Servos * Steppers and Robots * Pressure Sensors * Touch Screens * Temperature Sensors * Ultrasonic Rangefinders * Reading and Writing to an SD Card * Making an RFID Reader * Communicating over Ethernet Please note: The print version of this title is black and white; the eBook is full color. The color fritzing diagrams are available in the source code downloads on http://www.apress.com/9781430250166
    Art.nr: 41012501
    I lager: 4 

  • Beginning Arduino Programming

      Beginning Arduino Programming
    Beginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create future projects. You will also learn how to program your Arduino interface board to sense the physical world, to control light, movement, and sound, and to create objects with interesting behavior. With Beginning Arduino Programming, you'll get the knowledge you need to master the fundamental aspects of writing code on the Arduino platform, even if you have never before written code. It will have you ready to take the next step: to explore new project ideas, new kinds of hardware, contribute back to the open source community, and even take on more programming languages. What youll learn: * Start programming quickly with Arduino sketches. * Write code that interacts with devices, such as LEDs, sensors, and motors. * Work with loops, functions, randomness, and delays in your Arduino projects. * Develop a style of writing code that reflects your individuality. * Use many of the Arduino libraries to control even more devices. * Read from RFID readers, write data to SD memory cards, and connect to the Internet using Ethernet. Who this book is for: This book is for all Arduino board users who want to learn to program the Arduino board, regardless of hardware version or which devices are connected to the board. You do not need to have programmed before, but if you have, then you'll learn how to apply core coding features in the Arduino context. Table of Contents: * Getting Started * Sketching in Code * Working With Variables * Making Decisions * Digital Ins and Outs * Analog in, Analog out * Functions, Time, and Interrupts * Arrays for Arduino * Writing New Functions for Arduino * Arduino Libraries * Arduino Hardware 10 * Where to Go from Here? * Appendix A: Common Circuits * Appendix B: Arduino Math
    Art.nr: 41012527
    Tillfälligt slut

  • Building Wireless Sensor Networks (bok)

      Building Wireless Sensor Networks (bok)
    Create distributed sensor systems and intelligent interactive devices using the ZigBee wireless networking protocol and XBee radios. By the time you're halfway through this fast-paced, hands-on guide, you'll have built a series of useful projects, including a complete ZigBee wireless network that delivers remotely sensed data. This resource- and reference-packed book is perfect for inventors, hackers, crafters, students, hobbyists, and scientists. Info: Paperback: 320 pages Publisher: O'Reilly Media; 1 edition (December 24, 2010) Language: English ISBN-10: 0596807732 ISBN-13: 978-0596807733 Product Dimensions: 9 x 7 x 0.8 inches
    Art.nr: 41004605
    I lager: 1 

  • Electrical Engineering 101

      Electrical Engineering 101
    Everything you should have learned in school, but probably didn't! This book is great for electronics newbies, or if you just need a refresher course. Topics ranging from Ohm's law to proper usage of an oscilloscope to managing and interacting with employees are covered. The book approaches all of its topics in a very straight-forward, practical manner, and all the important information is summed up nicely in a "Rules-of-Thumb" section. The information presented in this book will provide a great start towards building or reinforcing your EE knowledge. We're carrying this book because the author (Darren Ashby) thinks and writes like we do. He has a large disclaimer in the front of the book, but points out that electronics can be taught to anyone with the right approach. We agree. The book includes a CD-ROM which contains a reference library, demo simulation software, and engineering calculators. A few of the topics covered: What is electricity really? Ohm's Law Capacitors and Inductors Op-Amps Microprocessor Basics Motors Power Supplies Tools (soldering irons, oscilloscopes, etc.) Troubleshooting Communication Skills Info: Paperback: 320 pages Publisher: Newnes; 2 edition (December 8, 2008) Language: English ISBN-10: 1856175065 ISBN-13: 978-1856175067
    Art.nr: 41004238
    I lager: 2 

  • Getting Started with Netduino

      Getting Started with Netduino
    Start building electronics projects with Netduino, the popular open source hardware platform thats captured the imagination of makers and hobbyists worldwide. This easy-to-follow book provides the step-by-step guidance you need to experiment with Netduino and the .NET Micro Framework. Through a set of simple projects, youll learn how to create electronic gadgetsincluding networked devices that communicate over TCP/IP. Along the way, hobbyists will pick up the basics of .NET programming, and programmers will discover how to work with electronics and microcontrollers. Follow the projects in sequence and learn techniques for building your own Netduino-based devices. Features: Get an overview of the Netduino microcontroller family Install the free Visual Studio Express, .NET Micro Framework, and Netduino SDK Write code that lets you turn Netduinos LED on and off Learn how to increase Netduinos capabilities with various expansion shields Measure digital and analog inputs with MakerShield Make a light appear dimmer or brighter with Pulse Width Modulation Use electrical pulses to play a song and control the position of a servo motor Create an app to control your Netduino over the Web Info: Publisher: O'Reilly Media / Make Pages: 102 ISBN: 978-1-4493-0245-0 ISBN 10: 1-4493-0245-9
    Art.nr: 41010342
    I lager: 12 

  • Learn Electronics with Arduino

      Learn Electronics with Arduino
    Have you ever wondered how electronic gadgets are created? Do you have an idea for a new proof-of-concept tech device or electronic toy but have no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and are now wondering what to build? Learn Electronics with Arduino will answer these questions to discovering cool and innovative applications for newtech products using modification, reuse, and experimentation techniques. You'll learn electronics concepts while building cool and practical devices and gadgets based on the Arduino, an inexpensive and easy-to-program microcontroller board that is changing the way people think about home-brew tech innovation. Learn Electronics with Arduino uses the discovery method. Instead of starting with terminology and abstract concepts, You'll start by building prototypes with solderless breadboards, basic components, and scavenged electronic parts. Have some old blinky toys and gadgets lying around? Put them to work! You'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys. As you're on the road to becoming an electronics guru, you'll buildpractical devices like a servo motor controller, and a robotic arm. You'll also learn how to makefun gadgets like a sound effects generator, a music box, and an electronic singing bird. What youll learn Electronics fundamentals using the discovery method How to make your own embedded diagnostics for your gadgets How to drive servos and DC motors with Arduino How to work with analog signals and sound How to put photocells to work How to create LED displays Who this book is for This book will appeal to inventors, engineers, educators, and technology students interested in exploring rapid product designconcepts by modifying circuits, using the Arduino, and reuse of discarded non-functional electronics. Table of Contents An Electronic Singing Bird A Mini Digital Roulette Game An Interactive Light Sequencer Device Physical Computing and DC Motor Control Motion Control with an Arduino: Servo and StepperMotor Controls The Music Box Fun with Haptics Creating Smart Power with an Arduino A Logic Checker Man It's Hot: Temperature Measurement and Control
    Art.nr: 41011340
    I lager: 1 

  • Make a mind-controlled Arduino Robot

      Make a mind-controlled Arduino Robot
    Build a robot that responds to electrical activity in your brainits easy and fun. If youre familiar with Arduino and have basic mechanical building skills, this book will show you how to construct a robot that plays sounds, blinks lights, and reacts to signals from an affordable electroencephalography (EEG) headband. Concentrate and the robot will move. Focus more and it will go faster. Let your mind wander and the robot will slow down. Youll find complete instructions for building a simple robot chassis with servos, wheels, sensors, LEDs, and a speaker. You also get the code to program the Arduino microcontroller to receive wireless signals from the EEG. Your robot will astound anyone who wears the EEG headband. This book will help you: * Connect an inexpensive EEG device to Arduino * Build a robot platform on wheels * Calculate a percentage value from a potentiometer reading * Mix colors with an RGB LED * Play tones with a piezo speaker * Write a program that makes the robot avoid boundaries * Create simple movement routines
    Art.nr: 41012498
    I lager: 1 

  • Make: Arduino Bots and Gadgets (bok)

      Make: Arduino Bots and Gadgets (bok)
    Want to build your own robots, turn your ideas into prototypes, or control devices with a computer? It's a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly. You'll gain the know-how and experience you need to invent your own gadgets. With Arduino, building your own embedded gadgets is easy, even for beginners. This book will teach you the basics of embedded systems and help you build your first gadget in just a few days. Each learn-as-you-build project that follows will add to your knowledge and skills. Features: Experiment with Arduino Build robots and electronic projects with easy-to-follow instructions Turn your ideas into working physical prototypes Use Android phones as remote controls in your projects
    Art.nr: 41004744
    I lager: 1 

  • Making Things See

      Making Things See
    When Microsoft's Kinect hardware hit the DIY world, it sparked a lot of very awesome projects. The Kinect let's computers see which opens up all kinds of new doors for interactive development. In Making Things See, author Greg Borenstein leads the reader through half a dozen meaty projects that cover everything from pose detection to 3D scanning! This title from the Make: library is perfect for makers, artists, gamers, even hobbyists. If you've seen some of the cool things people are doing with the Kinect and wondered how you could get in on the action, this is the book for you. Features: Create Kinect applications on Mac OS X, Windows, or Linux Track people with pose detection and skeletonization, and use blob tracking to detect objects Analyze and manipulate point clouds Make models for design and fabrication, using 3D scanning technology Use MakerBot, RepRap, or Shapeways to print 3D objects Delve into motion tracking for animation and games Build a simple robot arm that can imitate your arm movements Discover how skilled artists have used Kinect to build fascinating projects Info: Publisher: O'Reilly Media / Make Pages: 440 Print ISBN: 978-1-4493-0707-3 ISBN 10: 1-4493-0707-8
    Art.nr: 41010218
    I lager: 1 

  • Open SoftWear

      Open SoftWear
    Open Softwear is a book about fashion and technology. More precisely it is a book about Arduino boards, conductive fabric, resistive thread, soft buttons, LEDs, and some other things. This is a great book for beginners looking into wearable computing or into fashion and technology. Authors T. Olsson, D. Gaetano, J. Odhner, and S. Wiklund started researching five years ago thanks to the support of K3, School of Arts and Communication, Malmö University, Sweden. In Open Softwear they got the chance to come together to write down their conclusions in the form of an illustrated book aiming at students and professionals trying to enter the field of physical computing from the 'softwear' perspective. Features: 104 color pages Starts with the basics of electricity, hardware and Arduino in chapter one before jumping into practical examples and projects and ends with an informative guide to coding for the Arduino. Packed with unique practical examples from touch sensitive embroidery to soft synthesizers. Plenty of useful tips and tricks for sewing e-textiles Forewords written by Melissa Coleman and David Cuartielles
    Art.nr: 41004811
    I lager: 2 

  • Practical Arduino Engineering

      Practical Arduino Engineering
    Arduino boards have impressed bothhackers and professional engineers. Whether you're a hobbyist or a professional,it isn't just a breadboard and a hazy idea that keeps you going. It's essential to institute a proper design, device instrumentation and, indeed, test your project thoroughly before committing to a particular prototype. Practical Arduino Engineering begins by outlining the engineering process, from the basicrequirements andpreliminary design to prototyping and testing. Each and every chapter exemplifies this process anddemonstrates howyoucan profit from the implementationsolid engineering principlesregardless of whether you just play in your basement or you want to publicize and sell your devices. Arduino is a brilliant prototyping platform that allows users to test and iterate design ideas. Imitation by other Arduino makers, hackers and engineers oftenproves your design's popularity. Practical Arduino Engineeringwill teachyou to follow the engineering processcarefully; over time, you will be able to review and improve this process, and even extend its scope. Practical Arduino Engineering is notpurely theoretical. In addition, you'll learn the process of hardware engineering as applicable to Arduino projects, and the importance of the process in each and every projectpresented in this book. To set the stage, Practical Arduino Engineering begins by reviewing the Arduino software landscape,then shows howto set upan Arduino project for testing. Even if you already know your compiler toolchain and the basics of Arduino programming, this refresher course can helpfill inthe gaps andexplain whyyour compiler mayspit out certain error messages. Practical Arduino Engineering then gradually builds up the engineering process, from single devices like LCDs, potentiometers and GPS modules, to the integration of several modules into larger projects, such as a wireless temperature measurement system, and ultimatelyan entire robot. The engineering projects become progressively more challenging throughout the first 4 engineering chapters. Next, you'll proceed with simple steps towards the first intelligent part of a robot:the object detector. You'll find yourself teaching your robot how to avoid very hot objects or insurmountable obstacles. The basic design requirements for a complete robot and, indeed, the detailed design and prototyping for robots can be extremely tricky, which is why engineering discipline is invaluable. Practical Arduino Engineering thenenters the world of domestic engineering by introducing home alarm systemsnot quite as simple as they seem. A solid, robust system can only be built by following the engineering processdetailed inprevious chapters, and this section reinforces that process. You'll thentake a step further in your Arduino engineering process: instrumentat...
    Art.nr: 41011338
    I lager: 5 

  • Practical Arduino: Cool Projects for Open Source Hardware

      Practical Arduino: Cool Projects for Open Source Hardware
    Create your own Arduino-based designs, gain in-depth knowledge of the architecture of Arduino, and learn the user-friendly Arduino language all in the context of practical projects that you can build yourself at home. Get hands-on experience using a variety of projects and recipes for everything from home automation to test equipment. Arduino has taken off as an incredibly popular building block among ubicomp (ubiquitous computing) enthusiasts, robotics hobbyists, and DIY home automation developers. Authors Jonathan Oxer and Hugh Blemings provide detailed instructions for building a wide range of both practical and fun Arduino-related projects, covering areas such as hobbies, automotive, communications, home automation, and instrumentation. Take Arduino beyond "blink" to a wide variety of projects from simple to challenging Hands-on recipes for everything from home automation to interfacing with your car engine management system Explanations of techniques and references to handy resources for ubiquitous computing projects Supplementary material includes a circuit schematic reference, introductions to a range of electronic engineering principles and general hints & tips. These combine with the projects themselves to make Practical Arduino: Cool Projects for Open Source Hardware an invaluable reference for Arduino users of all levels. You'll learn a wide variety of techniques that can be applied to your own projects. What you'll learn Communication with serial devices including RFID readers, temperature sensors, and GPS modules Connecting Arduino to Ethernet and WiFi networks Adding synthesized speech to Arduino Linking Arduino to web services Decoding data streams from commercial wireless devices How to make DIY prototyping shields for only a couple of dollars
    Art.nr: 41003993
    I lager: 2 

  • Practical Raspberry Pi

      Practical Raspberry Pi
    Practical Raspberry Pi takes you quickly through the hardware and software basics of the Raspberry Pi. Author Brendan Horan then gets you started on a series of fun and practical projects, including a simple temperature sensor, a media center, a real-time clock, and even a security monitoring device, all of which require minimal programming experience. Along with these projects, you'll learn all about the Raspberry Pi hardware, including how it can be so powerful and still so small and inexpensive, why it's so suitable as a video player, and how you can customize it for different tasks, including running different operating systems on it, including Android and RISC OS. The Raspberry Pi is an inexpensive but relatively powerful little computer. It was designed to get kids interested in computing and programming, but it's also a great platform for hardware hackery. The projects in this book will get you deep into the hardware to show you what the Raspberry Pi can really do. What you'll learn: * An overview of Raspberry Pi hardware * How to get your Pi up and running with Linux * How to use your Pi for sensing temperature and driving a simple character LCD * How to create a media player with your Raspberry Pi * How to use your Pi as a serial console server * How to set up your Pi to be a security monitoring device * Other operating systems for your Pi, including Gentoo, Android, and RISC OS Table of Contents Introduction Power and power sources Electronics overview Tools you'll need Chapter 1: Raspberry Pi Hardware Inputs and Outputs Overview of the ARM11 CPU Overview of the Broadcom VideoCore IV GPU Headers and pin out schematics Notes on unusable headers Chapter 2: Software Overview and Installing Linux Why hard-float vs. soft-float is important Installing Fedora Optimizing Fedora to run from the SD Chapter 3: Using GPIO: A Simple Temperature Sensor Overview and warnings about Pi's GPIO Connecting the sensor Writing the code to read the temperature Chapter 4: Driving a Simple Character LCD Using an LCD controller and GPIO Writing to and controlling the LCD Chapter 5: Security Monitoring Device Chapter 6: Cross-compiling Applications for the Pi Why cross-compiling is a good idea Setting up a cross-compile environment on your desktop GCC tips and tricks Chapter 7: Media Center with Raspberry Pi Installing XBMC Setting up HDMI audio and video Chapter 8: Building a Real-time Clock Add an independent RTC to your Raspberry Pi Chapter 9: Embedded, IP-enabled Serial Console Server Accessing the Pi's UART and building a line-level converter Linux serial port server set-up Chapter 10: Appliance Automation Mains voltage warnings Building the hardware Writing the code to turn the appliance on and off Chapter 11: Other Operating Systems for the Pi Android RISC OS Plan9 Gentoo
    Art.nr: 41012120
    I lager: 1 

  • Program Arduino Start Sketches

      Program Arduino Start Sketches
    Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. * Understand Arduino hardware fundamentals * Install the software, power it up, and upload your first sketch * Learn C language basics * Write functions in Arduino sketches * Structure data using arrays and strings * Use Arduino's digital and analog inputs and outputs in your programs * Work with the Standard Arduino Library * Write sketches that can store data * Program LCD displays * Use an Ethernet shield to enable Arduino to function as a web server * Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0
    Art.nr: 41012521
    Tillfälligt slut

  • Raspberry Pi Cookbook

      Raspberry Pi Cookbook
    Prolific hacker and successful author Simon Monk helps you solve specific issues for using Raspberry Pi, the $35 system on a chip that?s taking the computer and electronics world by storm. This cookbook covers a wide range of topics from Linux and Python to sensors and displays. You?ll also learn how to use Raspberry Pi and Arduino together to create dynamic projects. Each recipe contains detailed solutions that you can apply to your projects right away, and includes a discussion on how and why the solution works. This book is an ideal companion for programmers and hobbyists familiar with introductory texts such as Getting Started with Raspberry Pi (O?Reilly).
    Art.nr: 41012528
    Tillfälligt slut

  • Raspberry Pi IES

      Raspberry Pi IES
    The Raspberry Pi is a cheap, programmable credit-card sized computer that plugs into your TV and a keyboard. It?s a capable little PC which can be used for many of the things that your desktop PC does, like spreadsheets, word-processing and games. It also plays high-definition video. The Raspberry Pi foundation wants to see it being used by children all over the world to learn programming. The Raspberry Pi comes in two models: Model A has RAM, one USB port and no Ethernet (network connection) Model B has 256Mb RAM, two USB ports and an Ethernet port Raspberry Pi in easy steps is written to guide anyone new to computer programming, including children and students, through setting up and programming their new Raspberry Pi.
    Art.nr: 41012494
    I lager: 2 

  • Raspberry Pi Project Evil Genius

      Raspberry Pi Project Evil Genius
    A dozen fiendishly fun projects for the Raspberry Pi! This wickedly inventive guide shows you how to create all kinds of entertaining and practical projects with Raspberry Pi operating system and programming environment. In Raspberry Pi Projects for the Evil Genius, you?ll learn how to build a Bluetooth-controlled robot, a weather station, home automation and security controllers, a universal remote, and even a minimalist website. You?ll also find out how to establish communication between Android devices and the RasPi. Each fun, inexpensive Evil Genius project includes a detailed list of materials, sources for parts, schematics, and lots of clear, well-illustrated instructions for easy assembly. The larger workbook-style layout makes following the step-by-step instructions a breeze. Build these and other devious devices: * LED blinker * MP3 player * Camera controller * Bluetooth robot * Earthquake detector * Home automation controller * Weather station * Home security controller * RFID door latch * Remote power controller * Radon detector
    Art.nr: 41012491
    Tillfälligt slut

  • Raspberry Pi User Guide (4th edition)

      Raspberry Pi User Guide (4th edition)
    Learn the Raspberry Pi 3 from the experts! Raspberry Pi User Guide, 4th Edition is the "unofficial official" guide to everything Raspberry Pi 3. Written by the Pi's creator and a leading Pi guru, this book goes straight to the source to bring you the ultimate Raspberry Pi 3 manual. This new fourth edition has been updated to cover the Raspberry Pi 3 board and software, with detailed discussion on its wide array of configurations, languages, and applications. You'll learn how to take full advantage of the mighty Pi's full capabilities, and then expand those capabilities even more with add-on technologies. You'll write productivity and multimedia programs, and learn flexible programming languages that allow you to shape your Raspberry Pi into whatever you want it to be. If you're ready to jump right in, this book gets you started with clear, step-by-step instruction from software installation to system customization. The Raspberry Pi's tremendous popularity has spawned an entire industry of add-ons, parts, hacks, ideas, and inventions. The movement is growing, and pushing the boundaries of possibility along with it are you ready to be a part of it? This book is your ideal companion for claiming your piece of the Pi. Get all set up with software, and connect to other devicesUnderstand Linux System Admin nomenclature and conventionsWrite your own programs using Python and ScratchExtend the Pi's capabilities with add-ons like Wi-Fi dongles, a touch screen, and more The credit-card sized Raspberry Pi has become a global phenomenon. Created by the Raspberry Pi Foundation to get kids interested in programming, this tiny computer kick-started a movement of tinkerers, thinkers, experimenters, and inventors. Where will your Raspberry Pi 3 take you? The Raspberry Pi User Guide, 3rd Edition is your ultimate roadmap to discovery. Introduction 1 Programming Is Fun! 1 A Bit of History 3 So What Can You Do with the Raspberry Pi? 8 Part I The Board 11 CHAPTER 1 Meet the Raspberry Pi 13 A Trip Around the Board 13 Model A/B 16 Model A+/B+ 16 Raspberry Pi 2 17 Raspberry Pi 3 18 Raspberry Pi Zero 19 A Bit of Background 20 ARM Versus x86 20 Windows Versus Linux 21 CHAPTER 2 Getting Started with the Raspberry Pi 23 Connecting a Display 23 Composite Video 24 HDMI Video 25 DSI Video 26 Connecting Audio 26 Connecting a Keyboard and Mouse 27 Installing NOOBS on an SD Card 29 Connecting External Storage 30 Connecting the Network 31 Wired Networking 32 Wireless Networking 33 Connecting Power 34 Installing the Operating System 35 Installing Using NOOBS 35 Installing Manually 37 Connecting Bluetooth Devices 41 CHAPTER 3 Linux System Administration 43 Linux: An Overview 43 Linux Basics 46 Introducing Raspbian 46 About Raspbian s Parent, Debian 51 Alternatives to Raspbian .51 Using External Storage Devices 52 Creating a New User Account 54 File System Layout 54 Logical Layout 55 Physical Layout 57 Installing and Uninstalling Software 57 Managing Software Graphically 57 Managing Software at the Command Line 58 Finding the Software You Want 60 Installing Software 61 Uninstalling Software 62 Upgrading Software 62 Shutting the Pi Down Safely 63 CHAPTER 4 Troubleshooting 65 Keyboard and Mouse Diagnostics 65 Power Diagnostics 66 Display Diagnostics 68 Boot Diagnostics 69 Network Diagnostics 69 CHAPTER 5 Network Configuration 73 Wired Networking 73 Connecting to a Wired Network via the GUI 73 Connecting to a Wired Network via the Console 75 Testing Your Connectivity 76 Wireless Networking 76 Connecting to a Wireless Network via the GUI 77 Connecting to a Wireless Network via the Console 79 CHAPTER 6 The Raspberry Pi Configuration Tool 85 Running the Tool 85 The System Tab 86 Filesystem 86 Password 87 Hostname 88 Boot 88 Auto Login 88 Network at Boot 89 Overscan 89 Rastrack 89 The Interfaces Tab 90 Camera 91 SSH 91 SPI 91 I2C 91 Serial 91 1-Wire 92 Performance 92 Overclock 92 GPU Memory 94 Localisation 94 Locale 94 Timezone 96 Keyboard 96 CHAPTER 7 Advanced Raspberry Pi Configuration 99 Editing Configuration Files via NOOBS 99 Hardware Settings: config.txt 101 Modifying the Display 102 Boot Options 105 Overclocking the Raspberry Pi 106 Disabling L2 Cache 110 Enabling Test Mode 110 Memory Partitioning 111 Software Settings: cmdline.txt 112 Part II Building a Media Centre or Productivity Machine 115 CHAPTER 8 The Pi as a Home Theatre PC 117 Playing Music at the Console 117 Dedicated HTPC with OSMC 119 Streaming Internet Media 122 Streaming Local Network Media 123 Configuring OSMC 124 CHAPTER 9 The Pi as a Productivity Machine 127 Using Cloud-Based Apps 127 Using LibreOffice 130 Image Editing with the Gimp 131 Part III Programming the Pi 135 CHAPTER 10 An Introduction to Scratch 137 Introducing Scratch 137 Example 1: Hello World 138 Example 2: Animation and Sound 141 Example 3: A Simple Game 144 Interfacing Scratch with Hardware .149 Further Reading 152 CHAPTER 11 An Introduction to Python 153 Introducing Python 153 Example 1: Hello World 154 Example 2: Comments, Inputs, Variables, and Loops 159 Example 3: Gaming with pygame 164 Example 4: Python and Networking 172 Further Reading 179 CHAPTER 12 Minecraft Pi Edition 181 Introducing Minecraft Pi Edition 181 Installing Minecraft 182 Running Minecraft 182 Exploration 184 Hacking Minecraft 185 Part IV Hardware Hacking 191 CHAPTER 13 Learning to Hack Hardware 193 Electronic Equipment 193 Reading Resistor Colour Codes 195 Sourcing Components 197 Online Sources 197 Offline Sources 198 Hobby Specialists 199 Moving Up from the Breadboard 199 A Brief Guide to Soldering 202 CHAPTER 14 The GPIO Port 207 Identifying Your Board Revision 207 GPIO Pinout Diagrams 208 GPIO Features 210 UART Serial Bus 21
    Art.nr: 41016097
    I lager: 2 

  • Robot Builders Bonanza

      Robot Builders Bonanza
    Have fun while learning how to design, construct, and use small robots! This richly illustrated guide offers everything you need to know to construct sophisticated, fully autonomous robots that can be programmed from your computer. Fully updated with the latest technologies and techniques, Robot Builders Bonanza, Fourth Edition includes step-by-step plans that take you from building basic motorized platforms to giving the machine a brain--and teaching it to walk, talk, and obey commands. This robot builders paradise is packed with more than 100 affordable projects, including 10 completely new robot designs. The projects are modular and can be combined to create a variety of highly intelligent and workable robots of all shapes and sizes. Mix and match the projects to develop your own unique creations. The only limit is your imagination!
    Art.nr: 41009827
    I lager: 1 

  • The Arduino Inventor's Guide

      The Arduino Inventor's Guide
    The Arduino microcontroller makes it easy to learn about electronics, but it can be hard to know where to start. The 10 projects in The SparkFun Arduino Inventors Guide will teach you to build, code and invent with the super-smart Arduino and a handful of parts. First, youll master the basics with a primer that explains how a circuit works, how to read a wiring schematic, and how to build and test projects with a solderless breadboard. Then youll learn how to make your hardware move, buzz, flash and interact with the world using motors, LEDs, sensors and more as you build these 10 projects: The classic first Arduino project: blinking an LED A miniature traffic light An LED screen that displays animated patterns and shapes A fast-paced button-smashing game to test your reflexes A light-sensitive, color-changing night-light A challenging ball-balancing game A temperature-sensing mini greenhouse with an automated fan and vent A motorized robot that you can control A racing timer for toy cars A tiny electric piano that you can actually play! With each project, youll learn real coding skills so you can tell your inventions what to do for example, store temperature readings with variables, start a timer or spin a motor with functions, and make decisions using loops. Youll even find tips and tricks to put your own twist on each gadget and take things further. Info: Authors: Brian Huang and Derek Runberg Publisher: No Starch Press Paperback: 336 pages ISBN-10: 1-59327-652-2 ISBN-13: 978-1-59327-652-2
    Art.nr: 41015893
    I lager: 3 

  • Trilogy of Magnetics

      Trilogy of Magnetics
    4th edition - english The design guide for EMI Filter Design and SMPS & RF Design Circuit is completely revised, newly structured, and covers a multitude of new components and applications.? The design guide is divided into the following chapters: Basic Principles, Components, and Applications. A keyword index, as well as a formulary, complete the book.? The objective of the design guide, Trilogy of Magentics, is to practically familiarize customers and users with the characteristics and applications of inductive components. The design guide was published 8 years ago for the first time and is now a standard work for lots of development departments and universities. Over 15,000 copies of the book have been sold in the last 8 years.? In the 4th edition, the explanation of old techniques and components has been set aside to have more room for new components and applications. Notably, a multitude of external authors from our customer base and our well-known manufacturers passed on their experiences and solutions in the Basic Principles and Applications section.? The following articles are exemplary highlights:? Calculation, dimensioning and construction of customer-specific transformers (Do-it- yourself transformer design) ? A transformers effect on return loss ? Class-D amplifier ? An introduction to frequency compensation ? Basic principles of Ethernet & Power-over-Ethernet ? Furthermore, the Trilogy includes over 200 practical examples to the following topics:? Filter circuits ? Audio circuits ? Video circuits ? Interfaces ? HF circuits ? Motor control units ? SMPS ? Line filter ? Power supply ? The design guide has about 700 pages.
    Art.nr: 41004626
    I lager: 2 

  • Tronix 1 analog - bok

      Tronix 1 analog - bok
    En självstudekurs i elektronikens grunder. Lättbegriplig och pedagogisk instruktionsbok gör att du snabbt kommer igång och bygger dina experiment. Du får bla. lära dig hur de vanligaste komponenterna ser ut och används och grundläggande teori inom analogelektronik. Boken är uppbyggd med praktiska exempel där du steg för steg bygger upp fungerande och kretsar. Observera att boken endast finns på engelska och att komponenter för experimenten säljes separat (art.nr. 10130001). Innehåll: 01: Grundläggande elektroniska kretsar 02: Läsa motståndskoder 03: Använda ett kopplingsdäck 04: Läsa kondensatorvärden 05: Hur motstånd fungerar 06: Hur potentiometrar fungerar 07: Hur fotomotstånd fungerar 08: Hur kondensatorer fungerar 09: Hur en högtalare fungerar 10: Hur dioder fungerar 11: Hur tyristorer fungerar 12: Hur NPN-transistorer fungerar 13: Hur PNP-transistorer fungerar 14: Bygg en oscillator med två transistorer 15: Hur en 555-timer fungerar 16: Ohms Lag 17: Seriekopplade motstånd 18: Parallellkopplade motstånd 19: Använda en multimeter 20: Watts lag 21: Kirchhoffs spänningslag 22: Kirchhoffs strömlag 23: Dubbelt inbrottslarm 24: Automatisk nattlampa 25: DCDC-omvandlare 26: Elektronisk metronom 27: Elektronisk motorcykel 28: Trafikljus 29: Blinkande lysdioder 30: Ledningstestare 31: Ljudgenerator 32: Polissirén 33: Theremin 34: Justerbar timer 35: Fuktmätare 36: Telegrafioscillator 37: "Nose-Beeper"-spel 38: Engelsk polissirén 39: "Insanity Alarm"-spel 40: Elektronisk orgel
    Art.nr: 10130003
    I lager: 12 

  • Tronix 2 digital - bok

      Tronix 2 digital - bok
    En självstudekurs i elektronikens grunder. Denna bok bygger vidare på de kunskaper man lärt sig från del ett (Tronix 1 - analog). Tronix 2 handlar om digitalelektronik och du får bla. lära dig hur logikgrindar, räknare och vippor fungerar. Instruktionsboken är lättbegriplig och pedagogisk så att du snabbt kommer igång och bygger dina experiment. Observera att boken endast finns på engelska och att komponenter för experimenten säljes separat (art.nr. 10130002). Innehåll: 01: Digital- vs. analogelektronik 02: Terminologi 03: Att använda kopplingsdäck 04: Indikering med lysdioder 05: "AND"-grind med diskreta komponenter 06: "OR"-grind med diskreta komponenter 07: "NOT"- och "YES"-grindar 08: "NOR"-grindar 09: "NAND"-grindar 10: 2x NAND-block 11: NAND-timer 12: NAND-minne 13: 555-timer och formler 14: Binärräknare 15: Decimalräknare 16: Klockdelare (/2, /4, /8, /16) 17: 7-segment LED-display 18: 7-segmentsavkodare 19: Digital räknare med LED-display 20: Digital upp-/ner-räknare 21: Multiplexer 22: Rinnande ljus 23: Logiktestare 24: Beröringsaktiverad pulsgenerator 25: 555-pulsgenerator 26: Ja/Nej beslutsfattare 27: Ja/Nej/Kanske beslutsfattare 28: Reaktionstestare 29: Beröringsomkopplare 30: Beröringsaktiverad räknare 31: Ljusaktiverad räknare 32: Slumptalsgenerator 33: Digital tärning 34: Introduktion till vippor 35: D-vippa 36: J-K-vippa 37: Schmitt-trigger 38: Skiftregister 39: OP-förstärkare
    Art.nr: 10130004
    I lager: 12