Litteratur om Arduino

Visar 1 till 32 av 32 produkter
  • 30 Arduino Projects for the Evil Genius 2nd Edition

      30 Arduino Projects for the Evil Genius 2nd Edition
    So Many Fiendishly Fun Ways to Use the Latest Arduino Boards! Fully updated throughout, this do-it-yourself guide shows you how to program and build fascinating projects with the Arduino Uno and Leonardo boards and the Arduino 1.0 development environment. 30 Arduino Projects for the Evil Genius, Second Edition, gets you started right away with the simplified C programming you need to know and demonstrates how to take advantage of the latest Arduino capabilities. You'll learn how to attach an Arduino board to your computer, program it, and connect electronics to it to create your own devious devices. A bonus chapter uses the special USB keyboard/mouse-impersonation feature exclusive to the Arduino Leonardo. 30 Arduino Projects for the Evil Genius, Second Edition: Features step-by-step instructions and helpful illustrations Provides full schematic and construction details for every project Covers the scientific principles behind the projects Removes the frustration factor--all required parts are listed along with sources Build these and other clever creations: High-brightness Morse code translator Seasonal affective disorder light Keypad security code Pulse rate monitor Seven-segment LED double dice USB message board Oscilloscope Tune player VU meter LCD thermostat Computer-controlled fan Hypnotizer Servo-controlled laser Lie detector Magnetic door lock Infrared remote Lilypad clock Evil Genius countdown timer Keyboard prank Automatic password typer Accelerometer mouse 41012119
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  • Adventures in Raspberry Pi

      Adventures in Raspberry Pi
    Coding for kids is cool with Raspberry Pi and this elementary guide Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners - your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own. 41012492
    I lager: 5 

  • Arduino - Getting Started With, bok 3rd ed

      Arduino - Getting Started With, bok 3rd ed
    If you've heard about this Arduino thing, but are unsure about where to begin, Getting Started with Arduino is a great book to begin with. 262 pages of easy to read, well written, Make/O'Reilly goodness. Massimo Banzi (author and one of the 5 Arduino developers) describes the basic hardware, writes some simple programs, and explains how to use the free Arduino development environment. ISBN: 978-1-4493-6333-8 12200098
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  • Arduino - Making things move - bok

      Arduino - Making things move - bok
    Dustyn Roberts' Making Things Move is a wonderful introduction to practical mechanics. This book teaches you the basics of building moving mechanisms through non-technical explanation, not abstract engineering theory. These straight-forward explanations, together with examples and DIY projects, will help you form a solid understanding of concepts like attaching couplers and shafts to a motor or converting rotary motion to linear motion. Jam-packed with pictures, drawings, screenshots, and down-to-Earth instruction, Making Things Move focuses on practical application with an emphasis on readily available parts, materials and processes. 41004731
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  • Arduino - Making things talk - bok

      Arduino - Making things talk - bok
    Making things talk är en inspirationskälla och guide för att få projekt att kommunicera med varandra och med dig. I boken finns 33 enkla och pedagogiska projekt som på olika sätt handlar om att bygga trådlösa och trådbundna nätverk mellan enheter. Om du vill bygga prylar som trådlöst kan prata med varandra eller bygga nätverk av sensorer är detta boken för dig! * Ring upp din termostat i hemmet och ändra temperaturen * Skapa din egen spelkontroller som kommunicerar över nätverk * Lär dig använda ZigBee, Bluetooth, IR och RF för trådlös överföring av sensordata * Lär dig arbeta i de öppna utvecklingsmiljöerna Arduino, Processing och PHP * Skriv program för att skicka data från sensorer i hemmet över internet 12200097
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  • Arduino + Android Projects for the Evil Genius

      Arduino + Android Projects for the Evil Genius
    TEAM ARDUINO UP WITH ANDROID FOR SOME MISCHIEVOUS FUN! Filled with practical, do-it-yourself gadgets, Arduino + Android Projects for the Evil Genius shows you how to create Arduino devices and control them with Android smartphones and tablets. Easy-to-find equipment and components are used for all the projects in the book. This wickedly inventive guide covers the Android Open Application Development Kit (ADK) and USB interface and explains how to use them with the basic Arduino platform. Methods of communication between Android and Arduino that don't require the ADK--including sound, Bluetooth, and WiFi/Ethernet are also discussed. An Arduino ADK programming tutorial helps you get started right away. Arduino + Android Projects for the Evil Genius: Contains step-by-step instructions and helpful illustrations Provides tips for customizing the projects Covers the underlying principles behind the projects Removes the frustration factor--all required parts are listed Provides all source code on the book's website Build these and other devious devices: Bluetooth robot Android Geiger counter Android-controlled light show TV remote Temperature logger Ultrasonic range finder Home automation controller Remote power and lighting control Smart thermostat RFID door lock Signaling flags Delay timer 41011335
    I lager: 6 

  • Arduino Adventures

      Arduino Adventures
    Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Stationan orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle dont make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station. The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. Youll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book youll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller. Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge What youll learn: * Install and configure Arduinos programming environment * Build understanding of LEDs, Resisters, and other basic components * Build and test electronic circuits involving breadboarding and basic wiring * Program behavior using the Arduino Programming Language * Interface and influence the physical world through motors and sensors Who this book is for: Escape from Gemini Station: An Arduino Hands-On Adventure is suitable for ages 8 and up. No experience is required, and complete instructions are provided on using the Arduino microcontroller. Teachers will find the book useful for the downloadable teacher handouts available from the authors' website. The book is perfect for anyone learning Arduino, or preparing to teach it to first-time users. Table of Contents Introduction Challenge #1: Potentiometer 1. Trouble at Gemini Station 2. Challenge 1: Fun Stuff to now 3. Challenge 1: Examining the Hardware 4. Challenge 1: Examining the Software Challenge 2: LED Flashlight 5. Damage Assessment 6. Challenge 2: Fun Stuff to Know 7. Challenge 2: Gathering Hardware 8. Challenge 2: Examining Software Challenge 3: Temperature 9. Feeling the Heat 10. Challenge 3: Fun Stuff to Know 11. Challenge 3: Examining the Hardware 12. Challenge 3: Examining the Software Challenge 4: Bucket Mover 13. Uninvited Guest 14. Challenge 4: Fun Stuff to Know 15. Challenge 4: Gathering Hardware 16. Challenge 4: Examining the Software Challenge 5: Motion Detector 17. Hide and Seek 18. Challenge 5: Fun Stuff to Know 19. Challenge 5: Examining the Hardware 20. Challenge 5: Examining the Software Challenge 6: Servo Motor 21. Carousel Ride 22. Challenge 6: Fun Stuff to Know 23. Challenge 6: Gathering Hardware 24. Challenge 6: Examining Software Challenge 7: Remote Control 25. Push the Button 26. Challenge 7: Fun Stuff to Know 27. Challenge 7: Gathering Hardware 28. Challenge 7: Examining Software Challenge 8: Robot 29. Off the Station 30. Challenge 8: Fun Stuff to Know 31. Challenge 8: Gathering Hardware 32. Challenge 8: Examining Software 33. Epilogue Appendix A: Parts List 41012502
    I lager: 3 

  • Arduino Cookbook

      Arduino Cookbook
    Create your own toys, remote controllers, alarms, detectors, robots, and many other projects with the Arduino development board. This simple microcontroller lets artists and designers build a variety of amazing objects and prototypes that interact with the physical world. With this cookbook you can dive right in and experiment with more than a hundred tips and techniques, no matter what your skill level is. The recipes in this book provide solutions for most common problems and questions Arduino users have, including everything from programming fundamentals to working with sensors, motors, lights, and sound, or communicating over wired and wireless networks. You'll find the examples and advice you need to begin, expand, and enhance your projects right away. Features: Get to know the Arduino development environment Understand the core elements of the Arduino programming language Use common output devices for light, motion, and sound Interact with almost any device that has a remote control Learn techniques for handling time delays and time measurement Use simple ways to transfer digital information from sensors to the Arduino device Create complex projects that incorporate shields and external modules Use and modify existing Arduino libraries, and learn how to create your own 41004788
    I lager: 1 

  • Arduino For Dummies

      Arduino For Dummies
    The quick, easy way to leap into the fascinating world of physical computing This is no ordinary circuit board. Arduino allows anyone, whether you're an artist, designer, programmer or hobbyist, to learn about and play with electronics. Through this book you learn how to build a variety of circuits that can sense or control things in the real world. Maybe you'll prototype your own product or create a piece of interactive artwork? This book equips you with everything you'll need to build your own Arduino project, but what you make is up to you! If you're ready to bring your ideas into the real world or are curious about the possibilities, this book is for you. * Learn by doing - start building circuits and programming your Arduino with a few easy to follow examples - right away! * Easy does it - work through Arduino sketches line by line in plain English, to learn of how a they work and how to write your own * Solder on! - Only ever used a breadboard in the kitchen? Don't know your soldering iron from a curling iron? No problem, you'll be prototyping in no time * Kitted out - discover new and interesting hardware to make your Arduino into anything from a mobile phone to a geiger counter! * Become an Arduino savant - learn all about functions, arrays, libraries, shields and other tools of the trade to take your Arduino project to the next level. * Get social - teach your Arduino to communicate with software running on a computer to link the physical world with the virtual world 41012516
    I lager: 2 

  • Arduino for Teens

      Arduino for Teens
    The Arduino open-source microcontroller is a popular hardware/software platform that lets artists, designers, and other experimental hobbyists incorporate computer-controlled electronics into their creative projects. ARDUINO FOR TEENS was written for young people (or anyone else) who would like to learn the ins and outs of microcontroller electronics and the Arduino in particular. Most teens today are at home with computers and software from a user's perspective, but working with the Arduino will open up the world of computer technology to them in new and exciting ways. Written especially with teens and young adults in mind, ARDUINO FOR TEENS' step-by-step approach teaches young experimenters the fundamentals of using the Arduino microcontroller to actually interact with the physical world and create fun, rewarding projects. 41012508
    I lager: 6 

  • Arduino In Action

      Arduino In Action
    * Easy to use reference guide * Uses real-world examples * Useful for beginning and advanced users Whether you want to build an autonomous robot, automate your home electronics, or just automatically tweet when the bread is ready, you can do it with Arduino. Arduino is an inexpensive, easy-to-use, open source hardware and software platform. It supports a mind-boggling array of sensors and components that you can use to build nearly anything you can imagine. Arduino in Action is a hands-on guide to prototyping and building electronics using the Arduino platform. Suitable for beginners and advanced users, this easy to follow book begins with the basics and systematically guides you through projects ranging from your first blinking LED through connecting Arduino to devices like game controllers or your iPhone. 41012520
    I lager: 1 

  • Arduino Internals

      Arduino Internals
    Arduino Internals begins by reviewing the current Arduino hardware and software landscape. In particular, it offers a clear analysis of how the ATmega8 board works and when and where to use its derivatives. The chapter on the "hardware heart" is vital for the rest of the book and should be studied in some detail. Furthermore, Arduino Internals offers important information about the CPU running the Arduino board, the memory contained within it and the peripherals mounted on it. To be able to write software that runs optimally on what is a fairly small embedded board, one must understand how the different parts interact. Later in the book, you'll learn how to replace certain parts with more powerful alternatives and how to design Arduino peripherals and shields. Since Arduino Internals addresses both sides of the Arduino hardware-software boundary, the author analyzes the compiler toolchain and again provides suggestions on how to replace it with something more suitable for your own purposes. You'll also learn about how libraries enable you to change the way Arduino and software interact, and how to write your own library implementing algorithms you've devised yourself. Arduino Internals also suggests alternative programming environments, since many Arduino hackers have a background language other than C or Java. Of course, it is possible to optimize the way in which hardware and software interactan entire chapter is dedicated to this field. Arduino Internals doesn't just focus on the different parts of Arduino architecture, but also on the ways in which example projects can take advantage of the new and improved Arduino board. Wheat employs example projects to exemplify the hacks and algorithms taught throughout the book. Arduino projects straddling the hardware-software boundary often require collaboration between people of different talents and skills which cannot be taken for granted. For this reason, Arduino Internals contains a whole chapter dedicated to collaboration and open source cooperation to make those tools and skills explicit. One of the crowning achievements of an Arduino hacker is to design a shield or peripheral residing on the Arduino board, which is the focus of the following chapter. A later chapter takes specialization further by examining Arduino protocols and communications, a field immediately relevant to shields and the communication between peripherals and the board. Finally, Arduino Internals integrates different skills and design techniques by presenting several projects that challenge you to put your newly-acquired skills to the test! Please note: the print version of this title is black & white; the eBook is full color. What youll learn To understand the internal heart of your Arduino board How to replace parts of the Arduino board with new, more powerful elements How to build a new Arduino board How to build your own peripherals and shields How to optimize your own code and existing libraries to run on your own Arduino device Who this book is for This book is geared towards intermediate-level Arduino hackers and makers, embedded system designers who want to know what Arduino is about, hardware designers who would like to change Arduino to suit their own requirements, and developers who would like to write optimized Arduino software. Table of Contents Hardware Software Atmel AVR Supporting Hardware Arduino Software Optimizations Hardware and Software Combined Example Projects Project Management Hardware Design Software Design Networking Tabletop Robot Project ISBN13: 978-1-4302-3882-9 392 Pages User Level: Intermediate to Advanced Publication Date: November 16, 2011 41011361
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  • Arduino Kinect Projects

      Arduino Kinect Projects
    If you've done some Arduino tinkering and wondered how you could incorporate the Kinect or the other way around, then this book is for you. The authors of Arduino and Kinect Projects will show you how to create 10 amazing, creative projects, from simple to complex. You'll also find out how to incorporate Processing in your project design, a language very similar to the Arduino language. The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of "Hello, World," the authors will take you through a diverse range of projects that showcase the huge range of possibilities that open up when Kinect and Arduino are combined. * Gesture-based Remote Control. Control devices and home appliances with hand gestures. * Kinect-networked Puppet. Play with a physical puppet remotely using your whole body. * Mood Lamps. Build your own set of responsive, gesture controllable LED lamps. * Drawing Robot. Control a drawing robot using a Kinect-based tangible table. * Remote-controlled Vehicle. Use your body gestures to control a smart vehicle. * Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes. * 3D Modeling Interface. Learn how to use the Arduino LilyPad to build a wearable 3D modelling interface. * 360º Scanner. Build a turntable scanner and scan any object 360º using only one Kinect. * Delta Robot. Build and control your own fast and accurate parallel robot. What youll learn * Arduino and Kinect basics * Interfacing Kinect and Arduino through Processing * Communicating: Serial and communication over networks * Interacting with the physical world: Sensors and actuators * Volumetric Scanning * Step-by-step instructions on a variety of Arduino/Kinect projects Table of Contents: 1. Arduino Basics 2. Kinect Basics 3. Interfacing Arduino and Kinect through Processing 4. Hello World: LED-me 5. Gesture-based Remote Control 6. Kinect-networked Puppet 7. Mood Lamps 8. Drawing Robot 9. Remote-controlled Vehicles 10. Biometric Station 11. 3D Modeling Interface 12. 360º Scanner 13. Delta Robot 41012512
    I lager: 2 

  • Arduino Projects for Dummies

      Arduino Projects for Dummies
    Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics. This easy-to-understand book is an ideal place to start if you are interested in learning more about Arduino's vast capabilities. Featuring an array of cool projects, this Arduino beginner guide walks you through every step of each of the featured projects so that you can acquire a clear understanding of the different aspects of the Arduino board. Introduces Arduino basics to provide you with a solid foundation of understanding before you tackle your first project Features a variety of fun projects that show you how to do everything from automating your garden's watering system to constructing a keypad entry system, installing a tweeting cat flap, building a robot car, and much more. Provides an easy, hands-on approach to learning more about electronics, programming, and interaction design for Makers of all ages Arduino Projects For Dummies is your guide to turning everyday electronics and plain old projects into incredible innovations. 41012510
    I lager: 3 

  • Arduino Robot Bonanza

      Arduino Robot Bonanza
    Create high-tech walking, talking, and thinking robots Breathe life into the robots of your dreams without advanced electronics or programming skills. Arduino Robot Bonanza shows you how to build autonomous robots using ordinary tools and common parts. Learn how to wire things up, program your robot's brain, and add your own unique flair. This easy-to-follow, fully illustrated guidestarts with the Teachbot and moves to more complex projects, including the musical TuneBot, the remote-controlled TeleBot, a slithering snakelike 'bot, and a robotic arm with 16 inches of reach! * Get started on the Arduino board and software * Build a microcontroller-based brain * Hook up high-tech sensors and controllers * Write and debug powerful Arduino apps * Navigate by walking, rolling, or slithering * Program your 'bot to react and explore on its own * Add remote control and wireless video * Generate sound effects and synthesized speech * Develop functional robot arms and grippers * Extend plans and add exciting features 41012505
    I lager: 8 

  • Arduino Robotics

      Arduino Robotics
    This book will show you how to use your Arduino to control a variety of different robots, while providing step-by-step instructions on the entire robot building process. You'll learn Arduino basics as well as the characteristics of different types of motors used in robotics. You also discover controller methods and failsafe methods, and learn how to apply them to your project. The book starts with basic robots and moves into more complex projects, including a GPS-enabled robot, a robotic lawn mower, a fighting bot, and even a DIY Segway-clone. Introduction to the Arduino and other components needed for robotics. Learn how to build motor controllers. Build bots from simple line-following and bump-sensor bots to more complex robots that can mow your lawn, do battle, or even take you for a ride. What youll learn: * Basics of motor-control * Basics of PCB design and fabrication * R/C control and decoding * Autonomous sensor guidance * Frame building from various materials * Instructions for a variety of robot designs Who this book is for: * Electronics and robotics hobbyists and DIY builders. Table of Contents: * The Basics * Arduino for Robotics * Lets Get Moving * Linus the Line-Bot * Wally the Wall-Bot * Making PCBs * The Bug-Bot * Explorer-Bot * RoboBoat * Lawn-Bot 400 * The Seg-Bot * The Battle-Bot * Alternate Control 41012523
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  • Arduino Workshop

      Arduino Workshop
    Learn the Basics, Build the Projects, Create Your Own The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you. In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication. Among the book's 65 projects are useful devices like: * A digital thermometer that charts temperature changes on an LCD * A GPS logger that records data from your travels, which can be displayed on Google Maps * A handy tester that lets you check the voltage of any single-cell battery * A keypad-controlled lock that requires a secret code to open * You'll also learn to build Arduino toys and games like: * An electronic version of the classic six-sided die * A binary quiz game that challenges your number conversion skills * A motorized remote control tank with collision detection to keep it from crashing * Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you'll have fun as you learn to harness the power of the * Arduino for your own DIY projects. 41012518
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  • Beginning Arduino 2nd edition

      Beginning Arduino 2nd edition
    Want to light up a display? Control a touch screen? Program a robot? The Arduino is a microcontroller board that can help you do all of these things, plus nearly anything you can dream up. Even better, it's inexpensive and, with the help of Beginning Arduino, Second Edition, easy to learn. In Beginning Arduino, Second Edition, you will learn all about the popular Arduino by working your way through a set of 50 cool projects. You'll progress from a complete Arduino beginner to intermediate Arduino and electronic skills and the confidence to create your own amazing projects. You'll also learn about the newest Arduino boards like the Uno and the Leonardo along the way. Absolutely no experience in programming or electronics required! Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge of Arduino programming and electronics. By the end of the book you will be able to create your own projects confidently and with creativity. You'll learn about: * Controlling LEDs * Displaying text and graphics on LCD displays * Making a line-following robot * Using digital pressure sensors * Reading and writing data to SD cards * Connecting your Arduino to the Internet This book is for electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learn this very popular platform for physical computing and electronic art. What youll learn: * Controlling LEDs * Displaying text and graphics on LCD displays * Making a line-following robot * Using digital pressure sensors * Reading and writing data to SD cards * Connecting your Arduino to the Internet Table of Contents: * Introduction * Light 'Em Up * LED Effects * Simple Sounders and Sensors * Driving a DC Motor * Binary Counters * LED Displays * Liquid Crystal Displays * Servos * Steppers and Robots * Pressure Sensors * Touch Screens * Temperature Sensors * Ultrasonic Rangefinders * Reading and Writing to an SD Card * Making an RFID Reader * Communicating over Ethernet Please note: The print version of this title is black and white; the eBook is full color. The color fritzing diagrams are available in the source code downloads on 41012501
    I lager: 8 

  • Beginning Arduino Programming

      Beginning Arduino Programming
    Beginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create future projects. You will also learn how to program your Arduino interface board to sense the physical world, to control light, movement, and sound, and to create objects with interesting behavior. With Beginning Arduino Programming, you'll get the knowledge you need to master the fundamental aspects of writing code on the Arduino platform, even if you have never before written code. It will have you ready to take the next step: to explore new project ideas, new kinds of hardware, contribute back to the open source community, and even take on more programming languages. What youll learn: * Start programming quickly with Arduino sketches. * Write code that interacts with devices, such as LEDs, sensors, and motors. * Work with loops, functions, randomness, and delays in your Arduino projects. * Develop a style of writing code that reflects your individuality. * Use many of the Arduino libraries to control even more devices. * Read from RFID readers, write data to SD memory cards, and connect to the Internet using Ethernet. Who this book is for: This book is for all Arduino board users who want to learn to program the Arduino board, regardless of hardware version or which devices are connected to the board. You do not need to have programmed before, but if you have, then you'll learn how to apply core coding features in the Arduino context. Table of Contents: * Getting Started * Sketching in Code * Working With Variables * Making Decisions * Digital Ins and Outs * Analog in, Analog out * Functions, Time, and Interrupts * Arrays for Arduino * Writing New Functions for Arduino * Arduino Libraries * Arduino Hardware 10 * Where to Go from Here? * Appendix A: Common Circuits * Appendix B: Arduino Math 41012527
    I lager: 1 

  • Beginning Sensor Networks with Arduino and Raspberry Pi

      Beginning Sensor Networks with Arduino and Raspberry Pi
    Beginning Sensor Networks with Arduino and Raspberry Pi teaches you how to build sensor networks with Arduino, Raspberry Pi, and XBee radio modules, and even shows you how to turn your Raspberry Pi into a MySQL database server to store your sensor data! First you'll learn about the different types of sensors and sensor networks, including how to build a simple XBee network. Then you'll walk through building an Arduino-based temperature sensor and data collector, followed by building a Raspberry Pi-based sensor node. Next you'll learn different ways to store sensor data, including writing to an SD card, sending data to the cloud, and setting up a Raspberry Pi MySQL server to host your data. You even learn how to connect to and interact with a MySQL database server directly from an Arduino! Finally you'll learn how to put it all together by connecting your Arduino sensor node to your new Raspberry Pi database server. If you want to see how well Arduino and Raspberry Pi can get along, especially to create a sensor network, then Beginning Sensor Networks with Arduino and Raspberry Pi is just the book you need. What youll learn: * How to build sensor nodes with both Arduino and Raspberry Pi! * What is XBee? * What methods you have for storing sensor data * How you can host your data on the Raspberry Pi * How to get started with the MySQL database connector for Arduino * How to build database enabled sensor networks 41012499
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  • Exploring Arduino

      Exploring Arduino
    Learn to easily build gadgets, gizmos, robots, and more using Arduino. Written by Arduino expert Jeremy Blum, this unique book uses the popular Arduino microcontroller platform as an instrument to teach you about topics in electrical engineering, programming, and human-computer interaction. Whether you're a budding hobbyist or an engineer, you'll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced. In addition to specific projects, the book shares best practices in programming and design that you can apply to your own projects. Code snippets and schematics will serve as a useful reference for future projects even after you've mastered all the topics in the book. * Includes a number of projects that utilize different capabilities of the Arduino, while interfacing with external hardware. * Features chapters that build upon each other, tying in concepts from previous chapters to illustrate new ones. * Includes aspects that are accompanied by video tutorials and other multimedia content. * Covers electrical engineering and programming concepts, interfacing with the world through analog and digital sensors, communicating with a computer and other devices, and internet connectivity. * Explains how to combine smaller topics into more complex projects. * Shares downloadable materials and source code for everything covered in the book. * Projects compatible with many official Arduino boards including Arduino Uno; Arduino Leonardo; Arduino Mega 2560; Arduino Due; Arduino Nano; Arduino Mega ADK; LilyPad Arduino and may work with Arduino-compatible boards such as Freeduino and new third party certified boards such as the Intel Galileo. * Exploring Arduino takes you on an adventure and provides you with exclusive access to materials not found anywhere else! 41012435
    I lager: 2 

  • Learn Electronics with Arduino

      Learn Electronics with Arduino
    Have you ever wondered how electronic gadgets are created? Do you have an idea for a new proof-of-concept tech device or electronic toy but have no way of testing the feasibility of the device? Have you accumulated a junk box of electronic parts and are now wondering what to build? Learn Electronics with Arduino will answer these questions to discovering cool and innovative applications for newtech products using modification, reuse, and experimentation techniques. You'll learn electronics concepts while building cool and practical devices and gadgets based on the Arduino, an inexpensive and easy-to-program microcontroller board that is changing the way people think about home-brew tech innovation. Learn Electronics with Arduino uses the discovery method. Instead of starting with terminology and abstract concepts, You'll start by building prototypes with solderless breadboards, basic components, and scavenged electronic parts. Have some old blinky toys and gadgets lying around? Put them to work! You'll discover that there is no mystery behind how to design and build your own circuits, practical devices, cool gadgets, and electronic toys. As you're on the road to becoming an electronics guru, you'll buildpractical devices like a servo motor controller, and a robotic arm. You'll also learn how to makefun gadgets like a sound effects generator, a music box, and an electronic singing bird. What youll learn Electronics fundamentals using the discovery method How to make your own embedded diagnostics for your gadgets How to drive servos and DC motors with Arduino How to work with analog signals and sound How to put photocells to work How to create LED displays Who this book is for This book will appeal to inventors, engineers, educators, and technology students interested in exploring rapid product designconcepts by modifying circuits, using the Arduino, and reuse of discarded non-functional electronics. Table of Contents An Electronic Singing Bird A Mini Digital Roulette Game An Interactive Light Sequencer Device Physical Computing and DC Motor Control Motion Control with an Arduino: Servo and StepperMotor Controls The Music Box Fun with Haptics Creating Smart Power with an Arduino A Logic Checker Man It's Hot: Temperature Measurement and Control 41011340
    I lager: 2 

  • Make a mind-controlled Arduino Robot

      Make a mind-controlled Arduino Robot
    Build a robot that responds to electrical activity in your brainits easy and fun. If youre familiar with Arduino and have basic mechanical building skills, this book will show you how to construct a robot that plays sounds, blinks lights, and reacts to signals from an affordable electroencephalography (EEG) headband. Concentrate and the robot will move. Focus more and it will go faster. Let your mind wander and the robot will slow down. Youll find complete instructions for building a simple robot chassis with servos, wheels, sensors, LEDs, and a speaker. You also get the code to program the Arduino microcontroller to receive wireless signals from the EEG. Your robot will astound anyone who wears the EEG headband. This book will help you: * Connect an inexpensive EEG device to Arduino * Build a robot platform on wheels * Calculate a percentage value from a potentiometer reading * Mix colors with an RGB LED * Play tones with a piezo speaker * Write a program that makes the robot avoid boundaries * Create simple movement routines 41012498
    I lager: 5 

  • Make an Arduino-controlled Robot

      Make an Arduino-controlled Robot
    Building robots that sense and interact with their environment used to be tricky. Now, Arduino makes it easy. With this book and an Arduino microcontroller and software creation environment, youll learn how to build and program a robot that can roam around, sense its environment, and perform a wide variety of tasks. All you to get started with the fun projects is a little programming experience and a keen interest in electronics. Make a robot that obeys your every command-or runs on its own. Maybe youre a teacher who wants to show students how to build devices that can move, sense, respond, and interact with the physical world. Or perhaps youre a hobbyist looking for a robot companion to make your world a little more futuristic. With Make an Arduino Controlled Robot, youll learn how to build and customize smart robots on wheels. You will: * Explore robotics concepts like movement, obstacle detection, sensors, and remote control * Use Arduino to build two- and four-wheeled robots * Put your robot in motion with motor shields, servos, and DC motors * Work with distance sensors, infrared reflectance sensors, and remote control receivers * Understand how to program your robot to take on all kinds of real-world physical challenges 41012530
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  • Make: Arduino Bots and Gadgets (bok)

      Make: Arduino Bots and Gadgets (bok)
    Want to build your own robots, turn your ideas into prototypes, or control devices with a computer? It's a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly. You'll gain the know-how and experience you need to invent your own gadgets. With Arduino, building your own embedded gadgets is easy, even for beginners. This book will teach you the basics of embedded systems and help you build your first gadget in just a few days. Each learn-as-you-build project that follows will add to your knowledge and skills. Features: Experiment with Arduino Build robots and electronic projects with easy-to-follow instructions Turn your ideas into working physical prototypes Use Android phones as remote controls in your projects 41004744
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  • Make: LEGO & Arduino Projects

      Make: LEGO & Arduino Projects
    Make amazing robots and gadgets with two of todays hottest DIY technologies. With this easy-to-follow guide, youll learn how to build devices with Lego Mindstorms NXT 2.0, the Arduino prototyping platform, and some add-on components to bridge the two. Mindstorms alone lets you create incredible gadgets. Bring in Arduino for some jaw-dropping functionality-and open a whole new world of possibilities. Build a drink dispenser, music synthesizer, wireless lamp, and more Each fun and fascinating project includes step-by-step instructions and clear illustrations to guide you through the process. Learn how to set up an Arduino programming environment, download the sketches and libraries you need, and work with Arduinos language for non-programmers. Its a perfect book for students, teachers, hobbyists, makers, hackers, and kids of all ages. * Build a Drawbot that roams around and traces its path with a marker pen * Construct an analog Mindstorms clock with hands that display the correct time * Create a machine that mixes a glass of chocolate milk at the touch of a button * Make a Gripperbot rolling robotic arm that you control wirelessly with Arduinos mounted on your arms * Explore electronic music by building a guitar-shaped Lego synthesizer * Build a Lego lamp with on/off and dimmer switches that you control with a smartphone application * Jump feet first into the world of electronics, from learning Ohms Law to working with basic components * You'll need the Bricktronics shield created for this book by Open Source Hardware kit maker Wayne and Layne, or you can build a breadboarded equivalent (see Chapter 10) for about $25 in parts. 41012504
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  • Practical Arduino Engineering

      Practical Arduino Engineering
    Arduino boards have impressed bothhackers and professional engineers. Whether you're a hobbyist or a professional,it isn't just a breadboard and a hazy idea that keeps you going. It's essential to institute a proper design, device instrumentation and, indeed, test your project thoroughly before committing to a particular prototype. Practical Arduino Engineering begins by outlining the engineering process, from the basicrequirements andpreliminary design to prototyping and testing. Each and every chapter exemplifies this process anddemonstrates howyoucan profit from the implementationsolid engineering principlesregardless of whether you just play in your basement or you want to publicize and sell your devices. Arduino is a brilliant prototyping platform that allows users to test and iterate design ideas. Imitation by other Arduino makers, hackers and engineers oftenproves your design's popularity. Practical Arduino Engineeringwill teachyou to follow the engineering processcarefully; over time, you will be able to review and improve this process, and even extend its scope. Practical Arduino Engineering is notpurely theoretical. In addition, you'll learn the process of hardware engineering as applicable to Arduino projects, and the importance of the process in each and every projectpresented in this book. To set the stage, Practical Arduino Engineering begins by reviewing the Arduino software landscape,then shows howto set upan Arduino project for testing. Even if you already know your compiler toolchain and the basics of Arduino programming, this refresher course can helpfill inthe gaps andexplain whyyour compiler mayspit out certain error messages. Practical Arduino Engineering then gradually builds up the engineering process, from single devices like LCDs, potentiometers and GPS modules, to the integration of several modules into larger projects, such as a wireless temperature measurement system, and ultimatelyan entire robot. The engineering projects become progressively more challenging throughout the first 4 engineering chapters. Next, you'll proceed with simple steps towards the first intelligent part of a robot:the object detector. You'll find yourself teaching your robot how to avoid very hot objects or insurmountable obstacles. The basic design requirements for a complete robot and, indeed, the detailed design and prototyping for robots can be extremely tricky, which is why engineering discipline is invaluable. Practical Arduino Engineering thenenters the world of domestic engineering by introducing home alarm systemsnot quite as simple as they seem. A solid, robust system can only be built by following the engineering processdetailed inprevious chapters, and this section reinforces that process. You'll thentake a step further in your Arduino engineering process: instrumentat... 41011338
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  • Practical Arduino: Cool Projects for Open Source Hardware

      Practical Arduino: Cool Projects for Open Source Hardware
    Create your own Arduino-based designs, gain in-depth knowledge of the architecture of Arduino, and learn the user-friendly Arduino language all in the context of practical projects that you can build yourself at home. Get hands-on experience using a variety of projects and recipes for everything from home automation to test equipment. Arduino has taken off as an incredibly popular building block among ubicomp (ubiquitous computing) enthusiasts, robotics hobbyists, and DIY home automation developers. Authors Jonathan Oxer and Hugh Blemings provide detailed instructions for building a wide range of both practical and fun Arduino-related projects, covering areas such as hobbies, automotive, communications, home automation, and instrumentation. Take Arduino beyond "blink" to a wide variety of projects from simple to challenging Hands-on recipes for everything from home automation to interfacing with your car engine management system Explanations of techniques and references to handy resources for ubiquitous computing projects Supplementary material includes a circuit schematic reference, introductions to a range of electronic engineering principles and general hints & tips. These combine with the projects themselves to make Practical Arduino: Cool Projects for Open Source Hardware an invaluable reference for Arduino users of all levels. You'll learn a wide variety of techniques that can be applied to your own projects. What you'll learn Communication with serial devices including RFID readers, temperature sensors, and GPS modules Connecting Arduino to Ethernet and WiFi networks Adding synthesized speech to Arduino Linking Arduino to web services Decoding data streams from commercial wireless devices How to make DIY prototyping shields for only a couple of dollars 41003993
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  • Pro Arduino

      Pro Arduino
    So, you've created a few projects with Arduino, and now it's time to kick it up a notch. Where do you go next?With Pro Arduino, you'll learn about new tools, techniques, and frameworks to make even more ground-breaking, eye-popping projects. You'll discover how to make Arduino-based gadgets and robots interact with your mobile phone. You'll learn all about the changes in Arduino 1.0, you'll create amazing output with openFrameworks, and you'll learn how to make games with the Gameduino. You'll also learn advanced topics, such as modifying the Arduino to work with non-standard Atmel chips and Microchip's PIC32. Rick Anderson, an experienced Arduino developer and instructor, and Dan Cervo, an experienced Arduino gadgeteer, will give you a guided tour of advanced Arduino capabilities. If it can be done with an Arduino, you'll learn about it here. What youll learn How to modify the Arduino to work with other chips How to simulate sensors for testing and debugging How to set up advanced XBee networks How to write Arduino libraries and share them with the Arduino community How to get started with the Android accessory development kit How to create games with hardware or with Gameduino How to connect your Android phone to an Arduino sensor network Who this book is for Arduino fans, technogeeks, and electronic artists who want to take their skills to the next level. Table of Contents Arduino 1.0 Core updates and libraries Contributing to Arduino Development Openframeworks and Arduino Android ADK Xbees Simulating Sensors with Hardware PID Controllers Sensor network for Android using Arduino Arduino to support non-standard Atmel Chips and PIC32 Multiprocessing: Linking the Arduino for more power Game development with Arduino Arduino libraries: How to help others use your code Arduino Test Suite: create and run tests for your project for your software 41012123
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  • Program Arduino Start Sketches

      Program Arduino Start Sketches
    Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. * Understand Arduino hardware fundamentals * Install the software, power it up, and upload your first sketch * Learn C language basics * Write functions in Arduino sketches * Structure data using arrays and strings * Use Arduino's digital and analog inputs and outputs in your programs * Work with the Standard Arduino Library * Write sketches that can store data * Program LCD displays * Use an Ethernet shield to enable Arduino to function as a web server * Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: 41012521
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  • Programming Arduino Next Steps

      Programming Arduino Next Steps
    Take your Arduino skills to the next level! In this practical guide, electronics guru Simon Monk takes you under the hood of Arduino and reveals professional programming secrets. Featuring coverage of the Arduino Uno, Leonardo, and Due boards, Programming Arduino Next Steps: Going Further with Sketches shows you how to use interrupts, manage memory, program for the Internet, maximize serial communications, perform digital signal processing, and much more. All of the 75+ example sketches featured in the book are available for download. Learn advanced Arduino programming techniques, including how to: * Use hardware and timer interrupts * Boost performance and speed by writing time-efficient sketches * Minimize power consumption and memory usage * Interface with different types of serial busses, including I2C, 1-Wire, SPI, and TTL Serial * Use Arduino with USB, including the keyboard and mouse emulation features of the Leonardo and Due boards * Program Arduino for the Internet * Perform digital signal processing * Accomplish more than one task at a time?without multi-threading * Create and release your own code library 41012517
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  • Programming Interactivity - Unlock the Power of Arduino ...

      Programming Interactivity - Unlock the Power of Arduino ...
    Unlock the Power of Arduino, Processing, and OpenFrameworks by Joshua Noble Description Interested in using electronics and programming to create rich interactive experiences with your artwork and designs? With Programming Interactivity, you'll explore cutting-edge techniques for interaction design, and get the background and technical information you need to design, program, build, and troubleshoot your own projects. This book explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, Arduino, and OpenFrameworks. Full Description If you're interested in using electronics and programming to create rich interactive experiences with your artwork, designs, or prototypes, Programming Interactivity is the place to start. You'll explore common themes in interactive art and design, like 2D and 3D graphics, sound, physical interaction, computer vision, circuit bending, geo-location and more. This book explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: * Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones * Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls * OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. Programming Interactivity also examines cutting-edge design techniques, and includes discussions with leading artists and designers on projects and theory. Table of Contents 1. Introductions 1. Chapter 1 Introducing Interaction Design 1. What This Book Is for 2. Programming for Interactivity 3. Design and Interaction 4. Art and Interaction 5. Data Exchange and Exploration 6. Working Process 2. Chapter 2 Programming Basics 1. Why Youll Read This Chapter More Than Once 2. The Nature of Code 3. Variables 4. Control Statements 5. Functions 6. Objects and Properties 7. Scope 8. Review 3. Chapter 3 Processing 1. Downloading and Installing Processing 2. Exploring the Processing IDE 3. The Basics of a Processing Application 4. The Basics of Drawing with Processing 5. Capturing Simple User Interaction 6. Importing Libraries 7. Loading Things into Processing 8. Running and Debugging Applications 9. Exporting Processing Applications 10. Conclusion 11. Review 4. Chapter 4 Arduino 1. Starting with Arduino 2. Touring Two Arduino Boards 3. Touring the Arduino IDE 4. The Basics of an Arduino Application 5. Features of the Arduino Language 6. How to Connect Things to Your Board 7. Hello World 8. Debugging Your Application 9. Importing Libraries 10. Running Your Code 11. Review 5. Chapter 5 Programming Revisited 1. Object-Oriented Programming 2. Classes 3. Public and Private Properties 4. Inheritance 5. Processing: Classes and Files 6. C++: Classes and Files 7. Pointers and References 8. Review 6. Chapter 6 openFrameworks 1. Your IDE and Computer 2. Taking Another Quick Tour of C++ 3. Getting Started with oF 4. Touring an oF Application 5. Creating Hello, World 6. Drawing in 2D 7. Displaying Video Files and Images 8. Importing Libraries 9. Compiling an oF Program 10. Debugging an oF Application 11. Review 2. Themes 1. Chapter 7 Sound and Audio 1. Sound As Feedback 2. Sound and Interaction 3. How Sound Works on a Computer 4. Audio in Processing 5. Sound in openFrameworks 6. openFrameworks and the FMOD Ex Library 7. The Sound Object Library 8. The Magic of the Fast Fourier Transform 9. Physical Manipulation of Sound with Arduino 10. A Quick Note on PWM 11. Creating Interactions with Sound 12. Further Resources 13. Review 2. Chapter 8 Physical Input 1. Interacting with Physical Controls 2. Thinking About Kinetics 3. Getting Gear for This Chapter 4. Controlling Controls 5. Turning Knobs 6. Using Lights 7. Detecting Touch and Vibration 8. Communicating with Other Applications 9. Sending Messages from the Arduino 10. Detecting Motion 11. Reading Distance 12. Understanding Binary Numbers 13. Detecting Forces and Tilt 14. Introducing I2C 15. What Is a Physical Interface? 16. Whats Next 17. Review 3. Chapter 9 Programming Graphics 1. The Screen and Graphics 2. Seeing Is Thinking, Looking Is Reading 3. Math, Graphics, and Coordinate Systems 4. Drawing Strategies 5. Processing and Transformation Matrices 6. Creating Motion 7. Using Vectors 8. Using Graphical Controls 9. Importing and Exporting Graphics 10. Whats Next 11. Review 4. Chapter 10 Bitmaps and Pixels 1. Using Pixels As Data 2. Using Pixels and Bitmaps As Input 3. Providing Feedback with Bitmaps 4. Looping Through Pixels 5. Manipulating Bitmaps 6. Analyzing Bitmaps in oF 7. Using Pixel Data 8. Using Textures 9. Saving a Bitmap 10. Whats Next 11. Review 5. Chapter 11 Physical Feedback 1. Using Motors 2. Using Servos 3. Using Household Currents 4. Working with Appliances 5. Introducing the LilyPad Board 6. Using Vibration 7. Using an LED Matrix 8. Using LCDs 9. Using Solenoids for Movement 10. Whats Next 11. Review 6. Chapter 12 Protocols and Communication 1. Communicating Over Networks 2. Using XML 3. Understanding Networks and the Internet 4. Handling Network Communication in Processing 5. Understanding Protocols in Networking 6. Using ofxNetwork 7. Creating Networks with the Arduino 8. Using Carnivore to Communicate 9. Communicating with Bluetooth 10. Communicating Using MIDI 11. Review 3. Explorations 1. Chapter 13 Graphics and OpenGL 1. What Does 3D Have to Do with Interaction? 2. Understanding 3D 3. Working with 3D in Processing 4. Making Custom Shapes in Processing 5. Using Coordinates and Transforms in Processing 6. Working with 3D in OpenGL 7. Using Matrices and Transformations in OpenGL 8. Using Vertices in OpenGL 9. Drawing with Textures in oF 10. Lighting in OpenGL 11. Blending Modes in OpenGL 12. Using Textures and Shading in Processing 13. Using Another Way of Shading 14. Using an ofShader Addon 15. What to Do Next 16. Review 2. Chapter 14 Detection and Gestures 1. Computer Vision 2. OpenCV 3. Using Blobs and Tracking 4. Using OpenCV in Processing 5. Detecting Gestures 6. Implementing Face Recognition 7. Exploring Touch Devices with oF 8. Whats Next 9. Review 3. Chapter 15 Movement and Location 1. Using Movement As and in Interaction 2. Using Software-Based Serial Ports 3. Understanding and Using GPS 4. Storing Data 5. Logging GPS Data to an Arduino 6. Sending GPS Data 7. Determining Location by IP Address 8. What to Do Next 9. Review 4. Chapter 16 Interfaces and Controls 1. Examining Tools, Affordances, and Aesthetics 2. Reexamining Tilt 3. Exploring InputShield 4. Understanding Touch 5. Exploring Open Source Touch Hardware 6. Communicating Using OSC 7. Using the Wiimote 8. Whats Next 9. Review 5. Chapter 17 Spaces and Environments 1. Using Architecture and Space 2. Sensing Environmental Data 3. Using an XBee with Arduino 4. Placing Objects in 2D 5. Using the X10 Protocol 6. Setting Up an RFID Sensor 7. Reading Heat and Humidity 8. Whats Next 9. Review 6. Chapter 18 Further Resources 1. Whats Next? 2. Bibliography 3. Conclusion 1. Appendix Circuit Diagram Symbols 2. Programming Glossary 3. Colophon 41003686
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