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  Electrical Engineering 101
Everything you should have learned in school, but probably didn't! This book is great for electronics newbies, or if you just need a refresher course. Topics ranging from Ohm's law to proper usage of an oscilloscope to managing and interacting with employees are covered. The book approaches all of its topics in a very straight-forward, practical manner, and all the important information is summed up nicely in a "Rules-of-Thumb" section. The information presented in this book will provide a great start towards building or reinforcing your EE knowledge. We're carrying this book because the author (Darren Ashby) thinks and writes like we do. He has a large disclaimer in the front of the book, but points out that electronics can be taught to anyone with the right approach. We agree. The book includes a CD-ROM which contains a reference library, demo simulation software, and engineering calculators. A few of the topics covered: What is electricity really? Ohm's Law Capacitors and Inductors Op-Amps Microprocessor Basics Motors Power Supplies Tools (soldering irons, oscilloscopes, etc.) Troubleshooting Communication Skills Info: Paperback: 320 pages Publisher: Newnes; 2 edition (December 8, 2008) Language: English ISBN-10: 1856175065 ISBN-13: 978-1856175067
  Arduino Cookbook
Create your own toys, remote controllers, alarms, detectors, robots, and many other projects with the Arduino development board. This simple microcontroller lets artists and designers build a variety of amazing objects and prototypes that interact with the physical world. With this cookbook you can dive right in and experiment with more than a hundred tips and techniques, no matter what your skill level is. The recipes in this book provide solutions for most common problems and questions Arduino users have, including everything from programming fundamentals to working with sensors, motors, lights, and sound, or communicating over wired and wireless networks. You'll find the examples and advice you need to begin, expand, and enhance your projects right away. Features: Get to know the Arduino development environment Understand the core elements of the Arduino programming language Use common output devices for light, motion, and sound Interact with almost any device that has a remote control Learn techniques for handling time delays and time measurement Use simple ways to transfer digital information from sensors to the Arduino device Create complex projects that incorporate shields and external modules Use and modify existing Arduino libraries, and learn how to create your own
  Open SoftWear
Open Softwear is a book about fashion and technology. More precisely it is a book about Arduino boards, conductive fabric, resistive thread, soft buttons, LEDs, and some other things. This is a great book for beginners looking into wearable computing or into fashion and technology. Authors T. Olsson, D. Gaetano, J. Odhner, and S. Wiklund started researching five years ago thanks to the support of K3, School of Arts and Communication, Malmö University, Sweden. In Open Softwear they got the chance to come together to write down their conclusions in the form of an illustrated book aiming at students and professionals trying to enter the field of physical computing from the 'softwear' perspective. Features: 104 color pages Starts with the basics of electricity, hardware and Arduino in chapter one before jumping into practical examples and projects and ends with an informative guide to coding for the Arduino. Packed with unique practical examples from touch sensitive embroidery to soft synthesizers. Plenty of useful tips and tricks for sewing e-textiles Forewords written by Melissa Coleman and David Cuartielles
  Arduino + Android Projects for the Evil Genius
TEAM ARDUINO UP WITH ANDROID FOR SOME MISCHIEVOUS FUN! Filled with practical, do-it-yourself gadgets, Arduino + Android Projects for the Evil Genius shows you how to create Arduino devices and control them with Android smartphones and tablets. Easy-to-find equipment and components are used for all the projects in the book. This wickedly inventive guide covers the Android Open Application Development Kit (ADK) and USB interface and explains how to use them with the basic Arduino platform. Methods of communication between Android and Arduino that don't require the ADK--including sound, Bluetooth, and WiFi/Ethernet are also discussed. An Arduino ADK programming tutorial helps you get started right away. Arduino + Android Projects for the Evil Genius: Contains step-by-step instructions and helpful illustrations Provides tips for customizing the projects Covers the underlying principles behind the projects Removes the frustration factor--all required parts are listed Provides all source code on the book's website Build these and other devious devices: Bluetooth robot Android Geiger counter Android-controlled light show TV remote Temperature logger Ultrasonic range finder Home automation controller Remote power and lighting control Smart thermostat RFID door lock Signaling flags Delay timer
  PIC Projects for Non-Programmers
John Iovine has created his next masterwork with PIC Projects for Non-Programmers. Engineers and hobbyists new to the PIC who want to create something today will find a valuable resource in this book. By working through the accessible projects in this book, readers will use a symbolic compiler that allows them to create 'code' via flowcharts immediately, getting their projects up and running quickly! The ability to create applications with the PIC from day one makes this a real page turner and a highly satisfying introduction to microcontrollers for both novices and readers who need to build their skills. The Flowcode 4 software is available on a companion website free of charge. * Gets readers up and running fast with a quick review of basics and then onto ten tried-and-tested projects * No languages to learn: Simply drag and drop the icons, plug in the settings and the PIC will respond to the commands * Step by step guide to using Flowcode 4.
  Practical Raspberry Pi
Practical Raspberry Pi takes you quickly through the hardware and software basics of the Raspberry Pi. Author Brendan Horan then gets you started on a series of fun and practical projects, including a simple temperature sensor, a media center, a real-time clock, and even a security monitoring device, all of which require minimal programming experience. Along with these projects, you'll learn all about the Raspberry Pi hardware, including how it can be so powerful and still so small and inexpensive, why it's so suitable as a video player, and how you can customize it for different tasks, including running different operating systems on it, including Android and RISC OS. The Raspberry Pi is an inexpensive but relatively powerful little computer. It was designed to get kids interested in computing and programming, but it's also a great platform for hardware hackery. The projects in this book will get you deep into the hardware to show you what the Raspberry Pi can really do. What you'll learn: * An overview of Raspberry Pi hardware * How to get your Pi up and running with Linux * How to use your Pi for sensing temperature and driving a simple character LCD * How to create a media player with your Raspberry Pi * How to use your Pi as a serial console server * How to set up your Pi to be a security monitoring device * Other operating systems for your Pi, including Gentoo, Android, and RISC OS Table of Contents Introduction Power and power sources Electronics overview Tools you'll need Chapter 1: Raspberry Pi Hardware Inputs and Outputs Overview of the ARM11 CPU Overview of the Broadcom VideoCore IV GPU Headers and pin out schematics Notes on unusable headers Chapter 2: Software Overview and Installing Linux Why hard-float vs. soft-float is important Installing Fedora Optimizing Fedora to run from the SD Chapter 3: Using GPIO: A Simple Temperature Sensor Overview and warnings about Pi's GPIO Connecting the sensor Writing the code to read the temperature Chapter 4: Driving a Simple Character LCD Using an LCD controller and GPIO Writing to and controlling the LCD Chapter 5: Security Monitoring Device Chapter 6: Cross-compiling Applications for the Pi Why cross-compiling is a good idea Setting up a cross-compile environment on your desktop GCC tips and tricks Chapter 7: Media Center with Raspberry Pi Installing XBMC Setting up HDMI audio and video Chapter 8: Building a Real-time Clock Add an independent RTC to your Raspberry Pi Chapter 9: Embedded, IP-enabled Serial Console Server Accessing the Pi's UART and building a line-level converter Linux serial port server set-up Chapter 10: Appliance Automation Mains voltage warnings Building the hardware Writing the code to turn the appliance on and off Chapter 11: Other Operating Systems for the Pi Android RISC OS Plan9 Gentoo
  Adventures in Raspberry Pi
Coding for kids is cool with Raspberry Pi and this elementary guide Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners - your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own.
  Make a mind-controlled Arduino Robot
Build a robot that responds to electrical activity in your brainits easy and fun. If youre familiar with Arduino and have basic mechanical building skills, this book will show you how to construct a robot that plays sounds, blinks lights, and reacts to signals from an affordable electroencephalography (EEG) headband. Concentrate and the robot will move. Focus more and it will go faster. Let your mind wander and the robot will slow down. Youll find complete instructions for building a simple robot chassis with servos, wheels, sensors, LEDs, and a speaker. You also get the code to program the Arduino microcontroller to receive wireless signals from the EEG. Your robot will astound anyone who wears the EEG headband. This book will help you: * Connect an inexpensive EEG device to Arduino * Build a robot platform on wheels * Calculate a percentage value from a potentiometer reading * Mix colors with an RGB LED * Play tones with a piezo speaker * Write a program that makes the robot avoid boundaries * Create simple movement routines
  Raspberry Pi Cookbook
Prolific hacker and successful author Simon Monk helps you solve specific issues for using Raspberry Pi, the $35 system on a chip that?s taking the computer and electronics world by storm. This cookbook covers a wide range of topics from Linux and Python to sensors and displays. You?ll also learn how to use Raspberry Pi and Arduino together to create dynamic projects. Each recipe contains detailed solutions that you can apply to your projects right away, and includes a discussion on how and why the solution works. This book is an ideal companion for programmers and hobbyists familiar with introductory texts such as Getting Started with Raspberry Pi (O?Reilly).
  Arduino Kinect Projects
If you've done some Arduino tinkering and wondered how you could incorporate the Kinect or the other way around, then this book is for you. The authors of Arduino and Kinect Projects will show you how to create 10 amazing, creative projects, from simple to complex. You'll also find out how to incorporate Processing in your project design, a language very similar to the Arduino language. The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of "Hello, World," the authors will take you through a diverse range of projects that showcase the huge range of possibilities that open up when Kinect and Arduino are combined. * Gesture-based Remote Control. Control devices and home appliances with hand gestures. * Kinect-networked Puppet. Play with a physical puppet remotely using your whole body. * Mood Lamps. Build your own set of responsive, gesture controllable LED lamps. * Drawing Robot. Control a drawing robot using a Kinect-based tangible table. * Remote-controlled Vehicle. Use your body gestures to control a smart vehicle. * Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes. * 3D Modeling Interface. Learn how to use the Arduino LilyPad to build a wearable 3D modelling interface. * 360º Scanner. Build a turntable scanner and scan any object 360º using only one Kinect. * Delta Robot. Build and control your own fast and accurate parallel robot. What youll learn * Arduino and Kinect basics * Interfacing Kinect and Arduino through Processing * Communicating: Serial and communication over networks * Interacting with the physical world: Sensors and actuators * Volumetric Scanning * Step-by-step instructions on a variety of Arduino/Kinect projects Table of Contents: 1. Arduino Basics 2. Kinect Basics 3. Interfacing Arduino and Kinect through Processing 4. Hello World: LED-me 5. Gesture-based Remote Control 6. Kinect-networked Puppet 7. Mood Lamps 8. Drawing Robot 9. Remote-controlled Vehicles 10. Biometric Station 11. 3D Modeling Interface 12. 360º Scanner 13. Delta Robot
  Arduino Adventures
Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Stationan orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle dont make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station. The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. Youll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book youll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller. Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge What youll learn: * Install and configure Arduinos programming environment * Build understanding of LEDs, Resisters, and other basic components * Build and test electronic circuits involving breadboarding and basic wiring * Program behavior using the Arduino Programming Language * Interface and influence the physical world through motors and sensors Who this book is for: Escape from Gemini Station: An Arduino Hands-On Adventure is suitable for ages 8 and up. No experience is required, and complete instructions are provided on using the Arduino microcontroller. Teachers will find the book useful for the downloadable teacher handouts available from the authors' website. The book is perfect for anyone learning Arduino, or preparing to teach it to first-time users. Table of Contents Introduction Challenge #1: Potentiometer 1. Trouble at Gemini Station 2. Challenge 1: Fun Stuff to now 3. Challenge 1: Examining the Hardware 4. Challenge 1: Examining the Software Challenge 2: LED Flashlight 5. Damage Assessment 6. Challenge 2: Fun Stuff to Know 7. Challenge 2: Gathering Hardware 8. Challenge 2: Examining Software Challenge 3: Temperature 9. Feeling the Heat 10. Challenge 3: Fun Stuff to Know 11. Challenge 3: Examining the Hardware 12. Challenge 3: Examining the Software Challenge 4: Bucket Mover 13. Uninvited Guest 14. Challenge 4: Fun Stuff to Know 15. Challenge 4: Gathering Hardware 16. Challenge 4: Examining the Software Challenge 5: Motion Detector 17. Hide and Seek 18. Challenge 5: Fun Stuff to Know 19. Challenge 5: Examining the Hardware 20. Challenge 5: Examining the Software Challenge 6: Servo Motor 21. Carousel Ride 22. Challenge 6: Fun Stuff to Know 23. Challenge 6: Gathering Hardware 24. Challenge 6: Examining Software Challenge 7: Remote Control 25. Push the Button 26. Challenge 7: Fun Stuff to Know 27. Challenge 7: Gathering Hardware 28. Challenge 7: Examining Software Challenge 8: Robot 29. Off the Station 30. Challenge 8: Fun Stuff to Know 31. Challenge 8: Gathering Hardware 32. Challenge 8: Examining Software 33. Epilogue Appendix A: Parts List
  3D Printing for Dummies
Get started printing out 3D objects quickly and inexpensively! 3D printing is no longer just a figment of your imagination. This remarkable technology is coming to the masses with the growing availability of 3D printers. 3D printers create 3-dimensional layered models and they allow users to create prototypes that use multiple materials and colors. This friendly-but-straightforward guide examines each type of 3D printing technology available today and gives artists, entrepreneurs, engineers, and hobbyists insight into the amazing things 3D printing has to offer. Youll discover methods for the creation of 3D printable objects using software, 3D scanners, and even photographs with the help of this timely For Dummies guide. Includes information on stereolithography, selective sintering, fused deposition, and granular binding techniques Covers the potential for the transformation of production and manufacturing, reuse and recycling, intellectual property design controls, and the commoditization of traditional products from magazines to material goods Walks you through the process of creating a RepRap printer using open-source designs, software, and hardware Addresses the limitations of current 3D printing technologies and provides strategies for improved success 3D Printing For Dummies is the must-have guide to make manufacturing your own dynamic designs a dream come true!